DocumentCode
2336185
Title
Advanced animation framework for virtual character within the MPEG-4 standard
Author
Preda, Marius ; Preteux, Francoise
Volume
3
fYear
2002
fDate
24-28 June 2002
Firstpage
509
Abstract
The paper presents an advanced animation framework for virtual characters within the MPEG-4 standard. The bone-based animation (BBA) specifications are described and it is shown how they extend the MPEG-4 face and body animation (FBA) specifications. Specifically, the scene graph concept, the BBA nodes related to bone and muscle modeling, the animation parameters and the compression capabilities are successively addressed and discussed within a specific application related to a sign language communication system.
Keywords
computer animation; graph theory; natural language interfaces; video coding; virtual reality; MPEG-4 FBA specification; MPEG-4 face and body animation; animation parameters; bone-based animation; compression; scene graph; sign language communication; virtual character; Avatars; Biological system modeling; Bones; Facial animation; Geometry; Humans; Interpolation; Layout; MPEG 4 Standard; Virtual colonoscopy;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing. 2002. Proceedings. 2002 International Conference on
ISSN
1522-4880
Print_ISBN
0-7803-7622-6
Type
conf
DOI
10.1109/ICIP.2002.1039019
Filename
1039019
Link To Document