DocumentCode
2336276
Title
Mobile Real-Time Group Communication Service
Author
Naor, Zohar ; Das, Sajal K.
Author_Institution
Dept. of Math., Phys., & Comput. Sci., Univ. of Haifa, Haifa, Israel
fYear
2010
fDate
14-19 March 2010
Firstpage
1
Lastpage
5
Abstract
A scalable framework for mobile real-time group communication services is developed in this paper. Examples for possible applications of this framework are mobile social networks, mobile conference calls, mobile instant messaging services, and mobile multi-player on-line games. A key requirement for enabling a real-time group communication service is the tight constraint imposed on the call delivery delay. Since establishing such communication service for a group of independent mobile users under a tight delay constraint is NP-hard, a two-tier architecture is proposed, that can meet the delay constraint imposed by the real-time service requirement for many independent mobile clients in a scalable manner. The time and memory complexity associated with the group services provided by the proposed framework are O(N) for each service, where N is the number of nodes being served, while a distributed scheme requires O(N2) for both time and memory complexity.
Keywords
communication complexity; mobile communication; NP-hard; call delivery delay; distributed scheme; memory complexity; mobile conference call; mobile instant messaging service; mobile multiplayer online games; mobile real-time group communication service; mobile social network; time complexity; two-tier architecture; Call conference; Communications Society; Computer science; Cost function; Delay; Mathematics; Message service; Mobile communication; Mobile computing; Social network services;
fLanguage
English
Publisher
ieee
Conference_Titel
INFOCOM, 2010 Proceedings IEEE
Conference_Location
San Diego, CA
ISSN
0743-166X
Print_ISBN
978-1-4244-5836-3
Type
conf
DOI
10.1109/INFCOM.2010.5462210
Filename
5462210
Link To Document