• DocumentCode
    2336658
  • Title

    Perceptual view inconsistency: An objective evaluation framework for online game quality of experience (QoE)

  • Author

    Chen, Peng ; Zarki, Magda El

  • Author_Institution
    Comput. Sci. Dept., Nanjing Electron. Eng. Inst., Nanjing, China
  • fYear
    2011
  • fDate
    6-7 Oct. 2011
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    The ultimate goal of both game developers and network engineers is to provide a satisfactory quality of experience (QoE) for players. Most past works resort the subjective approaches to assess QoE which have serious limitations. But because of the interdependency of the quality metrics on game playability and the involvement of many players´ subjective factors, defining an objective evaluation methodology for QoE faces some challenges. This paper presents an objective evaluation framework for QoE which based on our insights into the causal relationships between network delay, system consistency and QoE. First we breakdown QoE into three basic properties, then we propose to link a player´s perception of quality to a novel definition of inconsistency that can then be matched with the three basic properties. Corresponding metrics are created to quantify the inconsistencies. Taking these objective inconsistencies as input, and the subjective QoE properties as output, a mapping function is derived. After aggregating the QoE properties that capture the quality of a single game scenario, we sum the weighted QoE of all the game scenarios to obtain a final overall objective playability evaluation of a game.
  • Keywords
    computer games; computer networks; quality of service; QoE; game developers; game playability; network delay; network engineers; objective evaluation framework; objective evaluation methodology; online game quality of experience; perceptual view inconsistency; quality metrics; system consistency; Avatars; Degradation; Delay; Firing; Games; Servers;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2011 10th Annual Workshop on
  • Conference_Location
    Ottawa, ON
  • ISSN
    2156-8138
  • Print_ISBN
    978-1-4577-1932-5
  • Electronic_ISBN
    2156-8138
  • Type

    conf

  • DOI
    10.1109/NetGames.2011.6080978
  • Filename
    6080978