DocumentCode
2336718
Title
Triangle-based obstacle-aware load balancing for massively multiplayer games
Author
Denault, Alexandre ; Cañas, César ; Kienzle, Jörg ; Kemme, Bettina
Author_Institution
Sch. of Comput. Sci., McGill Univ., Montreal, QC, Canada
fYear
2011
fDate
6-7 Oct. 2011
Firstpage
1
Lastpage
6
Abstract
Massively multiplayer games run on large server farms in order to handle the huge load that is caused by the thousands of players that play these games concurrently. Current systems use very simple load-balancing mechanisms restricting the semantics of the game. In this paper, we present a dynamic load balancing mechanism that considers both the load associated with performing game actions as well as the load incurred through interest management. As clients join, they can take on load due to game actions and update notifications. When players flock to some part of the world, our system is able to dynamically redistribute the imbalanced interest management load among servers. This hybrid mechanism is integrated into the Mammoth multiplayer gaming environment and our real-world experiments show how equal load distribution is maintained under changing workloads.
Keywords
computer games; resource allocation; Mammoth multiplayer gaming environment; dynamic load balancing mechanism; massively multiplayer games; server farm; triangle-based obstacle-aware load balancing; update notification; Computer architecture; Games; Load management; Load modeling; Peer to peer computing; Servers; Tiles;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2011 10th Annual Workshop on
Conference_Location
Ottawa, ON
ISSN
2156-8138
Print_ISBN
978-1-4577-1932-5
Electronic_ISBN
2156-8138
Type
conf
DOI
10.1109/NetGames.2011.6080980
Filename
6080980
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