DocumentCode
2352615
Title
Virtual Parabola Festival: The Platform Design and Learning Strategies for Virtual Learning Community of Practice
Author
Kuo, Ming-Shiou ; Lin, Chi-Syan
Author_Institution
Dept. of Inf. & Learning Technol., Nat. Univ. of Tainan, Tainan, Taiwan
fYear
2010
fDate
12-16 April 2010
Firstpage
3
Lastpage
9
Abstract
This paper initiates the preliminary study on the designs of facilitating a virtual learning community of practice (VCoP). By means of a role-playing game, thematic plotting, and multi-learner engagement, a virtual learning environment is built as the primary learning metaphor into the discussion. First, the Best Digital Village (BDV) is introduced. Second, the parabola flight formula is chosen to be the thematic learning medium, and it is packaged with other learning tasks as a whole learning content called Parabola Festival. In addition to the framework of the system architecture, each learning scene and task is presented and explained as the secondary learning metaphor, including the strategy that uses team collaboration, peer evaluation, profile information, and so on. A Further discussion is made on the approaches based on the three aspects of learning interface design: learner-learner, learner-learning context, and learner-learning activities. Finally, the system prototype is briefly explained to empirically explore the promise of virtual learning worlds.
Keywords
computer aided instruction; computer games; user interfaces; virtual reality; best digital village; learner-learning context; learning interface design; learning strategy; multilearner engagement; parabola flight formula; peer evaluation; profile information; role playing game; secondary learning metaphor; team collaboration; thematic learning medium; thematic plotting; virtual learning community of practice; virtual parabola festival; Bonding; Collaboration; Communications technology; Computer networks; Extraterrestrial phenomena; Layout; Machine learning; Packaging; Space technology; Virtual prototyping; game-based learning; parabola; role playing; virtual community of practice;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location
Kaohsiung
Print_ISBN
978-1-4244-6433-3
Electronic_ISBN
978-1-4244-6434-0
Type
conf
DOI
10.1109/DIGITEL.2010.22
Filename
5463736
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