• DocumentCode
    2352615
  • Title

    Virtual Parabola Festival: The Platform Design and Learning Strategies for Virtual Learning Community of Practice

  • Author

    Kuo, Ming-Shiou ; Lin, Chi-Syan

  • Author_Institution
    Dept. of Inf. & Learning Technol., Nat. Univ. of Tainan, Tainan, Taiwan
  • fYear
    2010
  • fDate
    12-16 April 2010
  • Firstpage
    3
  • Lastpage
    9
  • Abstract
    This paper initiates the preliminary study on the designs of facilitating a virtual learning community of practice (VCoP). By means of a role-playing game, thematic plotting, and multi-learner engagement, a virtual learning environment is built as the primary learning metaphor into the discussion. First, the Best Digital Village (BDV) is introduced. Second, the parabola flight formula is chosen to be the thematic learning medium, and it is packaged with other learning tasks as a whole learning content called Parabola Festival. In addition to the framework of the system architecture, each learning scene and task is presented and explained as the secondary learning metaphor, including the strategy that uses team collaboration, peer evaluation, profile information, and so on. A Further discussion is made on the approaches based on the three aspects of learning interface design: learner-learner, learner-learning context, and learner-learning activities. Finally, the system prototype is briefly explained to empirically explore the promise of virtual learning worlds.
  • Keywords
    computer aided instruction; computer games; user interfaces; virtual reality; best digital village; learner-learning context; learning interface design; learning strategy; multilearner engagement; parabola flight formula; peer evaluation; profile information; role playing game; secondary learning metaphor; team collaboration; thematic learning medium; thematic plotting; virtual learning community of practice; virtual parabola festival; Bonding; Collaboration; Communications technology; Computer networks; Extraterrestrial phenomena; Layout; Machine learning; Packaging; Space technology; Virtual prototyping; game-based learning; parabola; role playing; virtual community of practice;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
  • Conference_Location
    Kaohsiung
  • Print_ISBN
    978-1-4244-6433-3
  • Electronic_ISBN
    978-1-4244-6434-0
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2010.22
  • Filename
    5463736