DocumentCode
2352644
Title
TeMPS: A Conceptual Framework for Pervasive and Social Games
Author
Guo, Hong ; Trtteberg, Hallvard ; Wang, Alf Inge ; Zhu, Meng
Author_Institution
Dept. of Comput. & Inf. Sci., Norwegian Univ. of Sci. & Technol., Trondheim, Norway
fYear
2010
fDate
12-16 April 2010
Firstpage
31
Lastpage
37
Abstract
Pervasive and social game is an emerging game genre which brings more physical movement and social interactions into game. This article proposes the conceptual framework TeMPS that systematically characterizes the important aspects of pervasive and social games. Further, around thirty games in different sub-genres are reviewed by analyzing and fitting them into the framework. The framework is helpful for game designers to understand and communicate about such games. Further, it contributes to conceptual modeling of pervasive and social games, and to the construction of a game modeling tool.
Keywords
computer games; ubiquitous computing; TeMPS; conceptual modeling; game genre; game modeling tool; pervasive games; social games; social interactions; Augmented reality; Context awareness; Dictionaries; Failure analysis; Feedback; Information science; Mobile computing; Pervasive computing; Physics computing; Virtual reality; conceptual framework; game review; pervasive game; social game;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location
Kaohsiung
Print_ISBN
978-1-4244-6433-3
Electronic_ISBN
978-1-4244-6434-0
Type
conf
DOI
10.1109/DIGITEL.2010.40
Filename
5463737
Link To Document