• DocumentCode
    2352644
  • Title

    TeMPS: A Conceptual Framework for Pervasive and Social Games

  • Author

    Guo, Hong ; Trtteberg, Hallvard ; Wang, Alf Inge ; Zhu, Meng

  • Author_Institution
    Dept. of Comput. & Inf. Sci., Norwegian Univ. of Sci. & Technol., Trondheim, Norway
  • fYear
    2010
  • fDate
    12-16 April 2010
  • Firstpage
    31
  • Lastpage
    37
  • Abstract
    Pervasive and social game is an emerging game genre which brings more physical movement and social interactions into game. This article proposes the conceptual framework TeMPS that systematically characterizes the important aspects of pervasive and social games. Further, around thirty games in different sub-genres are reviewed by analyzing and fitting them into the framework. The framework is helpful for game designers to understand and communicate about such games. Further, it contributes to conceptual modeling of pervasive and social games, and to the construction of a game modeling tool.
  • Keywords
    computer games; ubiquitous computing; TeMPS; conceptual modeling; game genre; game modeling tool; pervasive games; social games; social interactions; Augmented reality; Context awareness; Dictionaries; Failure analysis; Feedback; Information science; Mobile computing; Pervasive computing; Physics computing; Virtual reality; conceptual framework; game review; pervasive game; social game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
  • Conference_Location
    Kaohsiung
  • Print_ISBN
    978-1-4244-6433-3
  • Electronic_ISBN
    978-1-4244-6434-0
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2010.40
  • Filename
    5463737