• DocumentCode
    2353193
  • Title

    Multilayered Games for Science Education

  • Author

    Samuelson, Stephan ; Halff, Henry M. ; Halff, Lawrence ; Brown, Christopher

  • Author_Institution
    Twist Educ., LLC, San Antonio, TX, USA
  • fYear
    2010
  • fDate
    12-16 April 2010
  • Firstpage
    166
  • Lastpage
    170
  • Abstract
    Electronic games have significant potential for overcoming major difficulties in science education, namely, the necessity for practice, the abstract, complex nature of the material, and the sparse opportunities for observation. A role-playing game with a many-layered story that reflects the structure of the domain can use several mechanisms for enhancing learning. These mechanisms include story-domain mapping, practice in the fantasy context, and virtual laboratories. That the player becomes the hero of the game story also helps him or her incorporate the lessons taught by the game.
  • Keywords
    computer aided instruction; computer games; electronic games; fantasy context; game story; learning; many-layered story; multilayered games; role-playing game; science education; story-domain mapping; virtual laboratories; Consumer electronics; Education; Educational technology; Engineering profession; Game theory; Genetics; Heart; Laboratories; Mechanical energy; USA Councils; Physics; RPG; Science Education; applications; iPhone; iPod; mico-app; mobile learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
  • Conference_Location
    Kaohsiung
  • Print_ISBN
    978-1-4244-6433-3
  • Electronic_ISBN
    978-1-4244-6434-0
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2010.29
  • Filename
    5463760