DocumentCode
2353193
Title
Multilayered Games for Science Education
Author
Samuelson, Stephan ; Halff, Henry M. ; Halff, Lawrence ; Brown, Christopher
Author_Institution
Twist Educ., LLC, San Antonio, TX, USA
fYear
2010
fDate
12-16 April 2010
Firstpage
166
Lastpage
170
Abstract
Electronic games have significant potential for overcoming major difficulties in science education, namely, the necessity for practice, the abstract, complex nature of the material, and the sparse opportunities for observation. A role-playing game with a many-layered story that reflects the structure of the domain can use several mechanisms for enhancing learning. These mechanisms include story-domain mapping, practice in the fantasy context, and virtual laboratories. That the player becomes the hero of the game story also helps him or her incorporate the lessons taught by the game.
Keywords
computer aided instruction; computer games; electronic games; fantasy context; game story; learning; many-layered story; multilayered games; role-playing game; science education; story-domain mapping; virtual laboratories; Consumer electronics; Education; Educational technology; Engineering profession; Game theory; Genetics; Heart; Laboratories; Mechanical energy; USA Councils; Physics; RPG; Science Education; applications; iPhone; iPod; mico-app; mobile learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location
Kaohsiung
Print_ISBN
978-1-4244-6433-3
Electronic_ISBN
978-1-4244-6434-0
Type
conf
DOI
10.1109/DIGITEL.2010.29
Filename
5463760
Link To Document