DocumentCode
2353513
Title
Modding Commercial Game for Physics Learning: A Preliminary Study
Author
Lin, Hang-Zheng Sun ; Chiou, Guey-Fa
Author_Institution
Grad. Inst. of Inf. & Comput. Educ., Nat. Taiwan Normal Univ., Taipei, Taiwan
fYear
2010
fDate
12-16 April 2010
Firstpage
225
Lastpage
227
Abstract
The aim of this study is to explore the way of modding an existing digital game for learning. World Editor of Warcraft III was selected as the modding tool. The attitude evaluation was conducted by inviting two classes of junior high school students as combat and adventure group respectively. Results of evaluation showed that students´ attitudes toward the modding game are positive. This study provides learning game designers an alternative approach in considering the way of developing digital games for students´ concept learning.
Keywords
computer aided instruction; computer games; Warcraft III; World Editor; adventure group; attitude evaluation; combat group; commercial game; concept learning; digital game; learning game design; modding game; modding tool; physics learning; student attitude; Animation; Computer science education; Educational institutions; Fires; Games; Negative feedback; Physics computing; Physics education; Sun; Testing; game-based learning; modding; physics learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location
Kaohsiung
Print_ISBN
978-1-4244-6433-3
Electronic_ISBN
978-1-4244-6434-0
Type
conf
DOI
10.1109/DIGITEL.2010.41
Filename
5463776
Link To Document