DocumentCode
2361383
Title
3D IBFV: hardware-accelerated 3D flow visualization
Author
Telea, Alexandru ; Van Wijk, Jarke J.
Author_Institution
Dept. of Math. & Comput. Sci., Technische Universiteit Eindhoven, Netherlands
fYear
2003
fDate
24-24 Oct. 2003
Firstpage
233
Lastpage
240
Abstract
We present a hardware-accelerated method for visualizing 3D flow fields. The method is based on insertion, advection, and decay of dye. To this aim, we extend the texture-based IBFV technique presented by van Wijk (2001) for 2D flow visualization in two main directions. First, we decompose the 3D flow visualization problem in a series of 2D instances of the mentioned IBFV technique. This makes our method benefit from the hardware acceleration the original IBFV technique introduced. Secondly, we extend the concept of advected gray value (or color) noise by introducing opacity (or matter) noise. This allows us to produce sparse 3D noise pattern advections, thus address the occlusion problem inherent to 3D flow visualization. Overall, the presented method delivers interactively animated 3D flow, uses only standard OpenGL 1.1 calls and 2D textures, and is simple to understand and implement.
Keywords
computational fluid dynamics; flow visualisation; image texture; 2D flow visualization; 2D instances; 2D textures; 3D IBFV; 3D flow visualization; OpenGL; advected gray value; color noise; dye advection; dye decay; dye insertion; hardware acceleration; hardware-accelerated method; occlusion problem; opacity noise; texture advection; texture-based IBFV; Acceleration; Animation; Colored noise; Computational fluid dynamics; Data visualization; Graphics; Hardware; Mathematics; Rendering (computer graphics); Streaming media;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 2003. VIS 2003. IEEE
Conference_Location
Seattle, WA, USA
Print_ISBN
0-7803-8120-3
Type
conf
DOI
10.1109/VISUAL.2003.1250377
Filename
1250377
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