DocumentCode
236175
Title
eAdventure: Serious games, assessment and interoperability
Author
Moreno Ger, Pablo
Author_Institution
e-UCM Res. Group, Univ. Complutense de Madrid, Madrid, Spain
fYear
2014
fDate
12-14 Nov. 2014
Firstpage
231
Lastpage
233
Abstract
The idea of using serious games in education has been around for a few years. However, regardless of their wide acceptance by the academic community, their actual adoption in real settings remains scarce and often in the form of isolated experiments. During this workshop we discussed the challenges that are preventing the growth of serious games and explored the principles for a second generation of serious games better prepared to overcome such challenges while still providing relevant and engaging learning experiences. The main principles explored relate to the reduction of costs (using the eAdventure platform helps in this regard), the increase of the perceived educational value and solutions to facilitate the deployment and reuse of the games.
Keywords
computer aided instruction; cost reduction; open systems; serious games (computing); assessment; cost reduction; eAdventure; education; interoperability; learning experiences; perceived educational value; serious games; Conferences; Educational institutions; Electronic learning; Games; Interoperability; Technological innovation; assessment; eAdventure; interoperability; serious games;
fLanguage
English
Publisher
ieee
Conference_Titel
Computers in Education (SIIE), 2014 International Symposium on
Conference_Location
Logrono
Type
conf
DOI
10.1109/SIIE.2014.7017736
Filename
7017736
Link To Document