• DocumentCode
    236175
  • Title

    eAdventure: Serious games, assessment and interoperability

  • Author

    Moreno Ger, Pablo

  • Author_Institution
    e-UCM Res. Group, Univ. Complutense de Madrid, Madrid, Spain
  • fYear
    2014
  • fDate
    12-14 Nov. 2014
  • Firstpage
    231
  • Lastpage
    233
  • Abstract
    The idea of using serious games in education has been around for a few years. However, regardless of their wide acceptance by the academic community, their actual adoption in real settings remains scarce and often in the form of isolated experiments. During this workshop we discussed the challenges that are preventing the growth of serious games and explored the principles for a second generation of serious games better prepared to overcome such challenges while still providing relevant and engaging learning experiences. The main principles explored relate to the reduction of costs (using the eAdventure platform helps in this regard), the increase of the perceived educational value and solutions to facilitate the deployment and reuse of the games.
  • Keywords
    computer aided instruction; cost reduction; open systems; serious games (computing); assessment; cost reduction; eAdventure; education; interoperability; learning experiences; perceived educational value; serious games; Conferences; Educational institutions; Electronic learning; Games; Interoperability; Technological innovation; assessment; eAdventure; interoperability; serious games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computers in Education (SIIE), 2014 International Symposium on
  • Conference_Location
    Logrono
  • Type

    conf

  • DOI
    10.1109/SIIE.2014.7017736
  • Filename
    7017736