DocumentCode
2364265
Title
HERA: Design Framework for Decentralized Distributed Virtual Environments and Games
Author
Bettinger, Christian ; Baumann, Andreas ; Hausen, Frank ; Schneider, Georg ; Schloss, Hermann
Author_Institution
Trier Univ. of Appl. Sci., Trier, Germany
fYear
2009
fDate
25-27 Aug. 2009
Firstpage
876
Lastpage
881
Abstract
Distributed Virtual Environments such as Massive Multiplayer Online Games or Virtual Worlds have become very popular in the last few years and a more substantial surge in popularity and use is expected. Because of the huge number of users most of these environments have to cope with scalability problems. The change of the basic infrastructure from a centralized client-server to a decentralized peer-to-peer architecture mitigates these problems. However it makes the handling of management and consistency issues more complicated. To address these issues we have developed HERA - a design framework for decentralized distributed virtual environments. In this paper we present HERA´s Area of Interest handling as well as its consistency provision and introduce a 2D online game application based on the HERA framework.
Keywords
client-server systems; computer games; peer-to-peer computing; virtual reality; 2D online game application; HERA framework; decentralized distributed virtual environments; decentralized peer-to-peer architecture; massive multiplayer online games; scalability problems; virtual worlds; Application software; Avatars; Distributed algorithms; File servers; Humans; Network servers; Peer to peer computing; Scalability; Surges; Virtual environment; Area of Interest Management; Consistency; Distributed Peer-to-Peer Architectures; Game Application; Scalability;
fLanguage
English
Publisher
ieee
Conference_Titel
INC, IMS and IDC, 2009. NCM '09. Fifth International Joint Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4244-5209-5
Electronic_ISBN
978-0-7695-3769-6
Type
conf
DOI
10.1109/NCM.2009.149
Filename
5331642
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