• DocumentCode
    2365505
  • Title

    Fractal Rendering of 3D Shapes

  • Author

    Kotarski, Wieslaw ; Lisowska, Agnieszka

  • Author_Institution
    Inst. of Informatics, Silesian Univ.
  • fYear
    2006
  • fDate
    6-10 Nov. 2006
  • Firstpage
    3391
  • Lastpage
    3396
  • Abstract
    In the paper we deal with the fractal rendering of 3D patches. To obtain IFS needed for patches generation we use self-similarity arguments. In order to get IFS every considered patch is splitted into 4 subpatches. Obtained IFS generates iteratively attractors that are immersed in a higher dimensional space. After attractor projection on three dimensional space we get the required patch. Further, some examples of real 3D shapes rendered fractally with some accompanying negative aspects of fractal modeling are also presented
  • Keywords
    matrix algebra; rendering (computer graphics); 3D patches; attractor projection; fractal rendering; three dimensional space; Clouds; Fractals; Gaskets; Informatics; Inverse problems; Pipelines; Rabbits; Rendering (computer graphics); Shape; Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    IEEE Industrial Electronics, IECON 2006 - 32nd Annual Conference on
  • Conference_Location
    Paris
  • ISSN
    1553-572X
  • Print_ISBN
    1-4244-0390-1
  • Type

    conf

  • DOI
    10.1109/IECON.2006.347289
  • Filename
    4153081