DocumentCode
2365505
Title
Fractal Rendering of 3D Shapes
Author
Kotarski, Wieslaw ; Lisowska, Agnieszka
Author_Institution
Inst. of Informatics, Silesian Univ.
fYear
2006
fDate
6-10 Nov. 2006
Firstpage
3391
Lastpage
3396
Abstract
In the paper we deal with the fractal rendering of 3D patches. To obtain IFS needed for patches generation we use self-similarity arguments. In order to get IFS every considered patch is splitted into 4 subpatches. Obtained IFS generates iteratively attractors that are immersed in a higher dimensional space. After attractor projection on three dimensional space we get the required patch. Further, some examples of real 3D shapes rendered fractally with some accompanying negative aspects of fractal modeling are also presented
Keywords
matrix algebra; rendering (computer graphics); 3D patches; attractor projection; fractal rendering; three dimensional space; Clouds; Fractals; Gaskets; Informatics; Inverse problems; Pipelines; Rabbits; Rendering (computer graphics); Shape; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
IEEE Industrial Electronics, IECON 2006 - 32nd Annual Conference on
Conference_Location
Paris
ISSN
1553-572X
Print_ISBN
1-4244-0390-1
Type
conf
DOI
10.1109/IECON.2006.347289
Filename
4153081
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