DocumentCode
2375020
Title
The active-ray approach to rendering on distributed memory multiprocessors
Author
Law, Asish ; Yagel, Roni
Author_Institution
Dept. of Comput. & Inf. Sci., Ohio State Univ., Columbus, OH, USA
fYear
1996
fDate
23-26 Oct 1996
Firstpage
414
Lastpage
421
Abstract
Object dataflow is a popular approach used in parallel rendering. The data representing the 3D scene is statically distributed among processors and objects are fetched and cached only on demand. Most previous object dataflow methods were implemented on shared memory architectures and exploited spatial coherency to reduce hardware cache misses. We propose an efficient model for object dataflow parallel volume rendering on message passing machines. The active ray tracing algorithm is introduced and its ray storage mechanism is used to support latency hiding by postponing computation on inactive rays. Memory usage is optimized by letting objects migrate and replicate at different processors rather than the common static assignments. Our cache-only-memory approach uses a distributed-directory scheme to trace the location of objects at other nodes. A mechanism to minimize network congestion was implemented which optimizes channel utilization. Unlike previous methods, our approach can benefit from temporal coherence and effectively minimizes communication costs in successive frames. We implemented a volume ray casting instance of the algorithm on the Cray T3D and achieved higher efficiency and scalability than existing algorithms. We achieve interactive frame rates of approximately 20 Hz for 1283 volume, and 4 Hz for 2563 volume on 128 processors
Keywords
Cray computers; cache storage; data flow computing; distributed memory systems; message passing; optimisation; parallel algorithms; ray tracing; rendering (computer graphics); software performance evaluation; 3D scene; Cray T3D; active ray tracing algorithm; active-ray approach; cache-only-memory approach; channel utilization; communication costs; distributed memory multiprocessors; distributed-directory scheme; interactive frame rates; latency hiding; memory usage; message passing machines; network congestion; object dataflow parallel volume rendering; ray storage mechanism; scalability; shared memory architectures; spatial coherency; temporal coherence; three dimensional scene; volume ray casting; Casting; Costs; Delay; Hardware; Layout; Memory architecture; Message passing; Ray tracing; Scalability; Spatial coherence;
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel and Distributed Processing, 1996., Eighth IEEE Symposium on
Conference_Location
New Orleans, LA
Print_ISBN
0-8186-7683-3
Type
conf
DOI
10.1109/SPDP.1996.570363
Filename
570363
Link To Document