• DocumentCode
    2376584
  • Title

    Planning human walk in virtual environments

  • Author

    Pettré, J. ; Siméon, T. ; Laumond, J.P.

  • Volume
    3
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    3048
  • Abstract
    This paper presents a method for animating human characters, especially dedicated to walk planning problems. The method is integrated in a randomized motion planning scheme, including a steering method dedicated to human walk. This steering method integrates a character motion controller assuming realistic animations. The navigation of the character through a virtual environment is modeled as a composition of Bezier curves. The controller is based on motion capture data editing techniques. This approach satisfies some essential computer graphics criteria: a realistic result, a low response time, a collision-free motion in possibly constrained 3D environments. The approach has been implemented and successfully demonstrated on several examples.
  • Keywords
    computer animation; path planning; virtual reality; Bezier curves; collision-free motion; computer animation; human walk; motion controller; motion planning; realistic animations; realistic human motion; robotics; virtual actors; virtual environment; walk planning; Animation; Graphics; Humans; Kinematics; Legged locomotion; Motion control; Motion planning; Navigation; Path planning; Robots;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Robots and Systems, 2002. IEEE/RSJ International Conference on
  • Print_ISBN
    0-7803-7398-7
  • Type

    conf

  • DOI
    10.1109/IRDS.2002.1041736
  • Filename
    1041736