DocumentCode
2379298
Title
Control and coordination of head, eyes and facial expressions of virtual actors in virtual environments
Author
Singh, Sunil K. ; Pieper, Steve D. ; Popa, Dan O. ; Guinness, Jethran
Author_Institution
Thayer Sch. of Eng., Dartmouth Coll., Hanover, NH, USA
fYear
1993
fDate
3-5 Nov 1993
Firstpage
335
Lastpage
339
Abstract
The primary focus of our project is the creation of `virtual actors´, for training and other applications where human figures must be coordinated. By the term virtual actor, we refer to computer animated figures that can mimic human beings in physical form, function and behavior. In this paper, we will discuss the underlying techniques and software systems for creating the “skin, bone, and muscles” of aspects of interactive human body models
Keywords
computer animation; digital simulation; coordination; eyes; facial expressions; head; interactive human body models; virtual environments; Application software; Biological system modeling; Control systems; Eyes; Facial animation; Humans; Kinematics; Magnetic heads; Neck; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Robot and Human Communication, 1993. Proceedings., 2nd IEEE International Workshop on
Conference_Location
Tokyo
Print_ISBN
0-7803-1407-7
Type
conf
DOI
10.1109/ROMAN.1993.367697
Filename
367697
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