DocumentCode
2380499
Title
PC Clusters for Virtual Reality
Author
Raffin, Bruno ; Soares, Larissa ; Tao Ni ; Ball, Roy ; Schmidt, Gerd S. ; Livingston, Mark A. ; Staadt, O.G. ; May, Ryan
Author_Institution
ID-IMAG, CNRS/INPG/INRIA/UJF, France
fYear
2006
fDate
25-29 March 2006
Firstpage
215
Lastpage
222
Abstract
In the late 90’s the emergence of high performance 3D commodity graphics cards opened the way to use PC clusters for high performance Virtual Reality (VR) applications. Today PC clusters are broadly used to drive multi projector immersive environments. In this paper, we survey the different approaches that have been developed to use PC clusters for VR applications. We review the most common software tools that enable to take advantage of the power of clusters. We also discuss some new trends.
Keywords
PC Clusters; Virtual Reality; Animation; Application software; Distributed computing; Graphics; Open source software; Personal communication networks; Rendering (computer graphics); Software performance; Software tools; Virtual reality; PC Clusters; Virtual Reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference, 2006
ISSN
1087-8270
Print_ISBN
1-4244-0224-7
Type
conf
DOI
10.1109/VR.2006.107
Filename
1667647
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