• DocumentCode
    2380499
  • Title

    PC Clusters for Virtual Reality

  • Author

    Raffin, Bruno ; Soares, Larissa ; Tao Ni ; Ball, Roy ; Schmidt, Gerd S. ; Livingston, Mark A. ; Staadt, O.G. ; May, Ryan

  • Author_Institution
    ID-IMAG, CNRS/INPG/INRIA/UJF, France
  • fYear
    2006
  • fDate
    25-29 March 2006
  • Firstpage
    215
  • Lastpage
    222
  • Abstract
    In the late 90’s the emergence of high performance 3D commodity graphics cards opened the way to use PC clusters for high performance Virtual Reality (VR) applications. Today PC clusters are broadly used to drive multi projector immersive environments. In this paper, we survey the different approaches that have been developed to use PC clusters for VR applications. We review the most common software tools that enable to take advantage of the power of clusters. We also discuss some new trends.
  • Keywords
    PC Clusters; Virtual Reality; Animation; Application software; Distributed computing; Graphics; Open source software; Personal communication networks; Rendering (computer graphics); Software performance; Software tools; Virtual reality; PC Clusters; Virtual Reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference, 2006
  • ISSN
    1087-8270
  • Print_ISBN
    1-4244-0224-7
  • Type

    conf

  • DOI
    10.1109/VR.2006.107
  • Filename
    1667647