DocumentCode
2380829
Title
Dealing with the Effect of Path Curvature on Consistency of Dead Reckoned Paths in Networked Virtual Environments
Author
Marshall, Damien ; Roberts, Dave ; Delaney, Declan ; McLoone, Seamus ; Ward, Tomas
Author_Institution
University of Salford, UK
fYear
2006
fDate
25-29 March 2006
Firstpage
293
Lastpage
294
Abstract
Collaboration and competition are important factors of Networked Virtual Environments (NVE). Both require a certain level of consistency in order for the interaction to be fruitful and compelling. However, finite network bandwidth and communication delay are key factors affecting this aspect of interactivity. A popular method in their mitigation for dynamic entities is the IEEE DIS standard dead reckoning mechanism [1].
Keywords
Algorithm design and analysis; Bandwidth; Collaboration; Dead reckoning; Euclidean distance; Intelligent networks; Position measurement; Time measurement; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference, 2006
ISSN
1087-8270
Print_ISBN
1-4244-0224-7
Type
conf
DOI
10.1109/VR.2006.43
Filename
1667666
Link To Document