• DocumentCode
    2388834
  • Title

    The application of chaos and fractal in graphics & image processing and pattern recognition

  • Author

    Jia He ; Hong Xu ; Qiuting Wang

  • fYear
    2004
  • fDate
    26-31 Aug. 2004
  • Firstpage
    557
  • Lastpage
    561
  • Abstract
    The idea and some methods of chaos and fractal to generate the 3D graphics and image are introduced at the beginning of this paper. Then we take the generation of a ball graphic as the example to analyses the shortcoming of the traditional algorithm on the computer. A new algorithm based on fractal theory was constructed to make up this shortcoming. What??s more, some application of chaos in the generation of graphics and image processing in computer area are mentioned. Base on that, the way of terrain generation by the fractal theory is discussed in detail. On the above, the generation method of terrain is expressed and herein we make some advanced research on the application of chaos theory and fractal technology in pattern recognition area. Some characteristic points were selected from a terrain picture and used as seeds. Then we recognize and simulate the terrain by the generation algorithm of terrain.
  • Keywords
    Algorithm design and analysis; Application software; Chaos; Computer graphics; Fractals; Image generation; Image processing; Image recognition; Information technology; Pattern recognition;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Mechatronics and Automation, 2004. Proceedings. 2004 International Conference on
  • Conference_Location
    Chengdu, China
  • Print_ISBN
    0-7803-8748-1
  • Type

    conf

  • DOI
    10.1109/ICIMA.2004.1384258
  • Filename
    1384258