DocumentCode
2388834
Title
The application of chaos and fractal in graphics & image processing and pattern recognition
Author
Jia He ; Hong Xu ; Qiuting Wang
fYear
2004
fDate
26-31 Aug. 2004
Firstpage
557
Lastpage
561
Abstract
The idea and some methods of chaos and fractal to generate the 3D graphics and image are introduced at the beginning of this paper. Then we take the generation of a ball graphic as the example to analyses the shortcoming of the traditional algorithm on the computer. A new algorithm based on fractal theory was constructed to make up this shortcoming. What??s more, some application of chaos in the generation of graphics and image processing in computer area are mentioned. Base on that, the way of terrain generation by the fractal theory is discussed in detail. On the above, the generation method of terrain is expressed and herein we make some advanced research on the application of chaos theory and fractal technology in pattern recognition area. Some characteristic points were selected from a terrain picture and used as seeds. Then we recognize and simulate the terrain by the generation algorithm of terrain.
Keywords
Algorithm design and analysis; Application software; Chaos; Computer graphics; Fractals; Image generation; Image processing; Image recognition; Information technology; Pattern recognition;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Mechatronics and Automation, 2004. Proceedings. 2004 International Conference on
Conference_Location
Chengdu, China
Print_ISBN
0-7803-8748-1
Type
conf
DOI
10.1109/ICIMA.2004.1384258
Filename
1384258
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