DocumentCode
2393782
Title
Developing simulation techniques for an interactive clothing system
Author
Volino, Pascal ; Thalmann, Nadia Magnenat
Author_Institution
MIRA Lab., Geneva Univ., Switzerland
fYear
1997
fDate
10-12 Sep 1997
Firstpage
109
Lastpage
118
Abstract
In this contribution towards creating interactive environments for garment design and simulation, we present a powerful mechanically based cloth simulation system. It is based on an optimized way to compute elastic forces between vertices of an irregular triangle mesh, which combines the precision of elasticity modelisation with the speed of a simple spring-mass particle system. Efficient numerical integration error management keeps computation speed efficient by allowing high computation timesteps and also maintains very good stability, suitable for interactive applications. Constraints, such as collisions or “elastics”, are integrated in a unified way that preserves robustness and computation speed. We illustrate the potentialities of our new system through examples showing its efficiency and interactivity
Keywords
computer animation; digital simulation; elasticity; textile industry; cloth animation; cloth simulation; collision response; constraints; elastic forces; elasticity; garment design; garment design tools; interactive clothing system; irregular triangle mesh; mechanical simulation; numerical integration; particle systems; simulation; simulation techniques; stability; Animation; Clothing; Computational modeling; Deformable models; Elasticity; Fabrics; Humans; Power system management; Power system modeling; Robustness;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Systems and MultiMedia, 1997. VSMM '97. Proceedings., International Conference on
Conference_Location
Geneva
Print_ISBN
0-8186-8150-0
Type
conf
DOI
10.1109/VSMM.1997.622337
Filename
622337
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