• DocumentCode
    2393782
  • Title

    Developing simulation techniques for an interactive clothing system

  • Author

    Volino, Pascal ; Thalmann, Nadia Magnenat

  • Author_Institution
    MIRA Lab., Geneva Univ., Switzerland
  • fYear
    1997
  • fDate
    10-12 Sep 1997
  • Firstpage
    109
  • Lastpage
    118
  • Abstract
    In this contribution towards creating interactive environments for garment design and simulation, we present a powerful mechanically based cloth simulation system. It is based on an optimized way to compute elastic forces between vertices of an irregular triangle mesh, which combines the precision of elasticity modelisation with the speed of a simple spring-mass particle system. Efficient numerical integration error management keeps computation speed efficient by allowing high computation timesteps and also maintains very good stability, suitable for interactive applications. Constraints, such as collisions or “elastics”, are integrated in a unified way that preserves robustness and computation speed. We illustrate the potentialities of our new system through examples showing its efficiency and interactivity
  • Keywords
    computer animation; digital simulation; elasticity; textile industry; cloth animation; cloth simulation; collision response; constraints; elastic forces; elasticity; garment design; garment design tools; interactive clothing system; irregular triangle mesh; mechanical simulation; numerical integration; particle systems; simulation; simulation techniques; stability; Animation; Clothing; Computational modeling; Deformable models; Elasticity; Fabrics; Humans; Power system management; Power system modeling; Robustness;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Systems and MultiMedia, 1997. VSMM '97. Proceedings., International Conference on
  • Conference_Location
    Geneva
  • Print_ISBN
    0-8186-8150-0
  • Type

    conf

  • DOI
    10.1109/VSMM.1997.622337
  • Filename
    622337