• DocumentCode
    2396180
  • Title

    Game engine for Cultural Heritage: New opportunities in the relation between simplified models and database

  • Author

    Merlo, Alessandro ; Dalcò, Luca ; Fantini, Filippo

  • Author_Institution
    Dipt. di Architettura: D.S.P., Univ. of Florence, Florence, Italy
  • fYear
    2012
  • fDate
    2-5 Sept. 2012
  • Firstpage
    623
  • Lastpage
    628
  • Abstract
    Game engines can be regarded as powerful tools in the Cultural Heritage domain, not just as dissemination tools, but for managing the urban context in real time. This case-study is based on the ongoing project of Pietrabuona Castle (Pescia, Italy). It is an interesting example of a stratified historical centre, the conservation and promotion of which might benefit from using a new, integrated survey and alphanumeric data management tool. The method used to survey this medieval fortification had to provide both local institutions and researchers with an interactive tool encompassing several features of Cultural Heritage: from technical (decay, maintenance, environmental risks, etc.) to cultural (urban standard, historical understanding, immaterial features). Due to the cross-disciplinary nature of the ongoing project, we decided to share some major points of our investigation with the scientific community, in particular those concerning our procedure: the opportunity to use interactive applications to display themes of urban settlements as 3D models, based on a survey by laser scanner.
  • Keywords
    computer games; database management systems; history; information dissemination; interactive systems; optical scanners; solid modelling; town and country planning; 3D models; Italy; Pescia; Pietrabuona Castle project; alphanumeric data management tool; cultural feature; cultural heritage domain; dissemination tools; game engine; historical centre; interactive applications; interactive tool; laser scanner; model-database relation; technical feature; urban context management; urban settlement display themes; Buildings; Cultural differences; Engines; Games; Image color analysis; Laser modes; Solid modeling; 3D GIS; 3D laser scanner; Game engine; UV mapping; normal mapping; simplified models; urban survey;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Systems and Multimedia (VSMM), 2012 18th International Conference on
  • Conference_Location
    Milan
  • Print_ISBN
    978-1-4673-2564-6
  • Electronic_ISBN
    978-1-4673-2563-9
  • Type

    conf

  • DOI
    10.1109/VSMM.2012.6365993
  • Filename
    6365993