• DocumentCode
    240043
  • Title

    Location learning in virtual environments: The effect of saliency of landmarks and boundaries

  • Author

    Honbolygo, Ferenc ; Babik, Anna ; Torok, Agoston

  • Author_Institution
    Res. Centre of Natural Sci., Brain Imaging Centre, Budapest, Hungary
  • fYear
    2014
  • fDate
    5-7 Nov. 2014
  • Firstpage
    595
  • Lastpage
    598
  • Abstract
    In the present paper, we investigated the learning of object location in a virtual reality environment. Previous studies suggested that learning is essentially different when participants rely on landmarks (i.e., single stationary objects in the space) or boundaries (i.e., terrain features), the former requiring associative reinforcement learning, while the latter relying on incidental learning. However, in previous studies the saliency of the spatial cues and the position of objects relative to spatial cues were not carefully controlled, which could account for the specific learning effect found. In our study, we controlled these effects. We presented a virtual arena on a computer screen, featuring a landmark and a boundary cue, and four everyday objects, the location of which had to be learned and recalled. In the learning phase, either one or both cues were present, while in the test phase only one cue was present. Contrary to previous results, we did not obtain the overshadowing effect, as there was no difference in the location errors between the four conditions. At the same time, we found that location errors were influenced by the relative spatial position of the object and cue. This suggests that it is the distance from the cue and not the cue type, which is the main factor behind localization errors.
  • Keywords
    learning (artificial intelligence); mobile computing; screens (display); virtual reality; associative reinforcement learning; boundary cue; boundary saliency; computer screen; incidental learning; landmark cue; landmark saliency; learning phase; location learning; test phase; virtual arena; virtual reality environments; Computers; Educational institutions; Learning (artificial intelligence); Navigation; Psychology; Virtual environments; learning; object location; spatial navigation; virtual space;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cognitive Infocommunications (CogInfoCom), 2014 5th IEEE Conference on
  • Conference_Location
    Vietri sul Mare
  • Type

    conf

  • DOI
    10.1109/CogInfoCom.2014.7020413
  • Filename
    7020413