DocumentCode
2401264
Title
Usability of Serious Games for Health
Author
Tolentino, Grassyara Pinho ; Battaglini, Claudio ; Pereira, Alam Carlos Ventura ; de Oliveria, R.J. ; de Paula, M.G.M.
Author_Institution
Dept. de Educ. Fis. e Desporto, Univ. Estadual de Montes Claros, Montes Claros, Brazil
fYear
2011
fDate
4-6 May 2011
Firstpage
172
Lastpage
175
Abstract
This study aimes to measure the interface usability in a Serious Game for Health and compare it to a game for entertainment. The sample is composed of players with extensive experience in online games. The tool used to measure the subjective satisfaction of the users is the System Usability Scale (SUS). The results indicate significantly higher usability scores in the game for entertainment when compared to the Serious Games. There is a positive correlation between in-game experience and user satisfaction. However, both games presented satisfactory usability, above the average range, indicating that usability would not be a negative aspect in the games analyzed.
Keywords
behavioural sciences computing; computer games; entertainment; health care; human computer interaction; user interfaces; entertainment; health; in-game experience; interface usability; online game; serious games; system usability scale; user satisfaction; Computers; Correlation; Education; Games; USA Councils; Usability; human-computer interaction; serious games; usability;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on
Conference_Location
Athens
Print_ISBN
978-1-4577-0316-4
Electronic_ISBN
978-0-7695-4419-9
Type
conf
DOI
10.1109/VS-GAMES.2011.33
Filename
5962083
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