• DocumentCode
    2409791
  • Title

    StrikeCOM: A Multi-Player Online Strategy Game for Researching and Teaching Group Dynamics

  • Author

    Twitchell, Douglas P. ; Wiers, Karl ; Adkins, Mark ; Burgoon, Judee K. ; Nunamaker, Jay F., Jr.

  • Author_Institution
    University of Arizona
  • fYear
    2005
  • fDate
    03-06 Jan. 2005
  • Abstract
    StrikeCOM is a multi-player online strategy game designed to create discourse to aid in the examination of the development of group processes, shared awareness, and communication in distributed and face-to-face groups. The game mimics C3ISR (Command, Control, Communication, Intelligence, Surveillance, Reconnaissance) scenarios and information gathering in group activities. The game is most commonly used to create group communication and interaction in multiple communication modes. Built using a Java-based collaborative server platform the game is available for use in almost any computing environment. StrikeCOM has been used as a research tool to study leadership and deception in group decision making. The U.S. Department of Defense is using the tool to teach Network Centric Warfare to battle commanders. Use of StrikeCOM over the last two years has resulted in a number of lessons-learned, including using simple, familiar game interfaces, utilizing full and immediate feedback, and creating a flexible technical design to meet shifting research and teaching needs.
  • Keywords
    Collaboration; Communication system control; Education; Game theory; Intelligent control; Java; Military computing; Network servers; Reconnaissance; Surveillance;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Sciences, 2005. HICSS '05. Proceedings of the 38th Annual Hawaii International Conference on
  • ISSN
    1530-1605
  • Print_ISBN
    0-7695-2268-8
  • Type

    conf

  • DOI
    10.1109/HICSS.2005.566
  • Filename
    1385325