DocumentCode
2410543
Title
Human-machine performance configuration for computational cybernetics
Author
Choi, Insook ; Bargar, Robin
Author_Institution
Beckman Inst. for Adv. Sci. & Technol., Illinois Univ., Urbana, IL, USA
Volume
5
fYear
1997
fDate
12-15 Oct 1997
Firstpage
4254
Abstract
The term “human-machine performance” has a precedent in the term “human-machine intelligent interaction”, with the following emphases. The first emphasis is on the multi-modal capacity of a performer. This capacity is supported by parallel processing computing power, various input devices, gesture input time scheduling techniques and the configurations of graphics and sound engines to provide perceptual feedback to a performer. The second is on the method for coupling two spaces: a physical space where an observer acts, and an abstract space where computational states are represented as a solution space or control parameter space. The coupling should be implemented such that the dichotomy of the two spaces is intelligible and composable. Few methods have been tested in virtual reality environments with graphical interfaces. The circularity in human-machine performance supports cybernetic observation by which an observer is included in a computing environment as an active player. This paper describes three technical areas we have established in order to support this configuration: (1) a software architecture to accommodate an interactive performance that is crucial to achieve a circularity in a computing environment; (2) an implementation of a manifold space to maintain multiple models in parallel for real-time access and control; and (3) a theoretical framework for coupling computational space and physical space. In particular, the core of our project lies in exploring high-dimensional systems with an ecological orientation towards an arbitrarily defined n-dimensional space
Keywords
cybernetics; graphical user interfaces; interactive devices; man-machine systems; parallel processing; performance evaluation; software engineering; virtual reality; arbitarily defined n-dimensional space; circularity; computational cybernetics; computational state represention; control parameter space; ecological orientation; gesture input time scheduling techniques; graphical interfaces; graphics engines; high-dimensional systems; human-machine intelligent interaction; human-machine performance configuration; input devices; interactive performance; manifold space; multi-modal performer capacity; multiple model maintenance; observer action; parallel processing; perceptual feedback; physical space/abstract space coupling; real-time access; real-time control; software architecture; solution space; sound engines; time-critical observation; virtual reality environments; Computational intelligence; Concurrent computing; Engines; Feedback; Graphics; Man machine systems; Parallel processing; Physics computing; Processor scheduling; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics, 1997. Computational Cybernetics and Simulation., 1997 IEEE International Conference on
Conference_Location
Orlando, FL
ISSN
1062-922X
Print_ISBN
0-7803-4053-1
Type
conf
DOI
10.1109/ICSMC.1997.637368
Filename
637368
Link To Document