• DocumentCode
    2413253
  • Title

    Evolutionary morphing

  • Author

    Wiley, David F. ; Amenta, Nina ; Alcantara, Dan A. ; Ghosh, Deboshmita ; Kil, Yong J. ; Delson, Eric ; Harcourt-Smith, Will ; Rohlf, F. James ; St John, Katherine ; Hamann, Bernd

  • Author_Institution
    Dept. of Comput. Sci., California Univ., Davis, CA, USA
  • fYear
    2005
  • fDate
    23-28 Oct. 2005
  • Firstpage
    431
  • Lastpage
    438
  • Abstract
    We introduce a technique to visualize the gradual evolutionary change of the shapes of living things as a morph between known three-dimensional shapes. Given geometric computer models of anatomical shapes for some collection of specimens - here the skulls of the some of the extant members of a family of monkeys - an evolutionary tree for the group implies a hypothesis about the way in which the shape changed through time. We use a statistical model which expresses the value of some continuous variable at an internal point in the tree as a weighted average of the values at the leaves. The framework of geometric morphometrics can then be used to define a shape-space, based on the correspondences of landmark points on the surfaces, within which these weighted averages can be realized as actual surfaces. Our software provides tools for performing and visualizing such an analysis in three dimensions. Beginning with laser range scans of crania, we use our landmark editor to interactively place landmark points on the surface. We use these to compute a "tree-morph" that smoothly interpolates the shapes across the tree. Each intermediate shape in the morph is a linear combination of all of the input surfaces. We create a surface model for an intermediate shape by warping all the input meshes towards the correct shape and then blending them together. To do the blending, we compute a weighted average of their associated trivariate distance functions and then extract a surface from the resulting function. We implement this idea using the squared distance function, rather than the usual signed distance function, in a novel way.
  • Keywords
    bone; computational geometry; data visualisation; evolution (biological); image morphing; interpolation; medical image processing; mesh generation; palaeontology; solid modelling; statistical analysis; zoology; crania laser range scan; evolutionary morphing; evolutionary tree; geometric computer model; geometric morphometrics; interactive landmark point; landmark editor; mesh surface blending; mesh surface warping; monkey skull; signed distance function; smooth shape interpolation; squared distance function; statistical model; surface extraction; surface merging; surface model; three-dimensional shape visualization; tree-morph; trivariate distance functions; visualization tool; Bioinformatics; Data analysis; Data visualization; Evolution (biology); Genomics; Humans; Shape; Skull; Statistical analysis; Surface morphology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 2005. VIS 05. IEEE
  • Print_ISBN
    0-7803-9462-3
  • Type

    conf

  • DOI
    10.1109/VISUAL.2005.1532826
  • Filename
    1532826