• DocumentCode
    241873
  • Title

    Using game engines and graphic technologies for ray-tracing in future wireless

  • Author

    Navarro, Antonio ; Guevara, Dinael ; Cardona, Narcis

  • Author_Institution
    Icesi Univ., Cali, Colombia
  • fYear
    2014
  • fDate
    6-11 April 2014
  • Firstpage
    1780
  • Lastpage
    1784
  • Abstract
    We present here a discussion about the use of 3D ray-tracing (RT) techniques based on game engines and graphic technologies to derive the multipath channel. Our approach harnesses the power of video game development engines to provide the urban 3D model and 3D RT for exploration and analysis of multipath channel for a wide frequency range in different complex outdoor scenarios. The advantage of this approach is that it efficiently utilizes the potential and capabilities in the graphical processing units (GPUs) and provide high performance in computing time with accurate results. We demonstrate the usefulness of this approach using our 3D RT in different applications. We show simulation results and compare them with measurements, obtaining a good fit.
  • Keywords
    graphics processing units; multipath channels; ray tracing; telecommunication computing; wireless channels; 3D RT technique; 3D ray-tracing technique; GPU; complex outdoor scenario; future wireless channel; graphical processing unit; multipath channel analysis; urban 3D model; video game development engine; Computational modeling; Engines; Games; Graphics processing units; Physics; Ray tracing; Three-dimensional displays; channel estimation; game engines; graphic tecnologies; ray-tracing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Antennas and Propagation (EuCAP), 2014 8th European Conference on
  • Conference_Location
    The Hague
  • Type

    conf

  • DOI
    10.1109/EuCAP.2014.6902139
  • Filename
    6902139