DocumentCode
241873
Title
Using game engines and graphic technologies for ray-tracing in future wireless
Author
Navarro, Antonio ; Guevara, Dinael ; Cardona, Narcis
Author_Institution
Icesi Univ., Cali, Colombia
fYear
2014
fDate
6-11 April 2014
Firstpage
1780
Lastpage
1784
Abstract
We present here a discussion about the use of 3D ray-tracing (RT) techniques based on game engines and graphic technologies to derive the multipath channel. Our approach harnesses the power of video game development engines to provide the urban 3D model and 3D RT for exploration and analysis of multipath channel for a wide frequency range in different complex outdoor scenarios. The advantage of this approach is that it efficiently utilizes the potential and capabilities in the graphical processing units (GPUs) and provide high performance in computing time with accurate results. We demonstrate the usefulness of this approach using our 3D RT in different applications. We show simulation results and compare them with measurements, obtaining a good fit.
Keywords
graphics processing units; multipath channels; ray tracing; telecommunication computing; wireless channels; 3D RT technique; 3D ray-tracing technique; GPU; complex outdoor scenario; future wireless channel; graphical processing unit; multipath channel analysis; urban 3D model; video game development engine; Computational modeling; Engines; Games; Graphics processing units; Physics; Ray tracing; Three-dimensional displays; channel estimation; game engines; graphic tecnologies; ray-tracing;
fLanguage
English
Publisher
ieee
Conference_Titel
Antennas and Propagation (EuCAP), 2014 8th European Conference on
Conference_Location
The Hague
Type
conf
DOI
10.1109/EuCAP.2014.6902139
Filename
6902139
Link To Document