• DocumentCode
    2425037
  • Title

    Perceptual stability during head movement in virtual reality

  • Author

    Jaekl, P.M. ; Allison, R.S. ; Harris, L.R. ; Jasiobedzka, U.T. ; Jenkin, H.L. ; Jenkin, M.R. ; Zacher, J.E. ; Zikovitz, D.C.

  • Author_Institution
    Dept. of Psychol., York Univ., Toronto, Ont., Canada
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    149
  • Lastpage
    155
  • Abstract
    Virtual reality displays introduce spatial distortions that are very hard to correct because of the difficulty of precisely modelling the camera from the nodal point of each eye. How significant are these distortions for spatial perception in virtual reality? In this study, we used a helmet-mounted display and a mechanical head tracker to investigate the tolerance to errors between head motions and the resulting visual display. The relationship between the head movement and the associated updating of the visual display was adjusted by subjects until the image was judged as stable relative to the world. Both rotational and translational movements were tested, and the relationship between the movements and the direction of gravity was varied systematically. Typically, for the display to be judged as stable, subjects needed the visual world to be moved in the opposite direction to the head movement by an amount greater than the head movement itself, during both rotational and translational head movements, although a large range of movement was tolerated and judged as appearing stable. These results suggest that it not necessary to model the visual geometry accurately and suggest circumstances when tracker drift can be corrected by jumps in the display which will pass unnoticed by the user
  • Keywords
    computer displays; helmet mounted displays; human factors; stability; tracking; virtual reality; visual perception; camera modelling; error tolerance; eye nodal point; gravity direction; head movement; helmet-mounted display; mechanical head tracker; perceptual stability; rotational movements; spatial distortions; spatial perception; stable image judgement; tracker drift correction; translational movements; virtual reality displays; visual display updating; visual geometry; visual world movement direction; Cameras; Displays; Geometry; Gravity; Head; Solid modeling; Stability; System testing; Tracking; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality, 2002. Proceedings. IEEE
  • Conference_Location
    Orlando, FL
  • ISSN
    1087-8270
  • Print_ISBN
    0-7695-1492-8
  • Type

    conf

  • DOI
    10.1109/VR.2002.996517
  • Filename
    996517