• DocumentCode
    2429426
  • Title

    Creation of a game-based digital layer for increased museum engagement among digital natives

  • Author

    Doran, Katelyn ; Boyce, Acey ; Hicks, Andrew ; Payton, Jamie ; Barnes, Tiffany

  • Author_Institution
    Comput. Sci., Univ. of North Carolina at Charlotte, Charlotte, NC, USA
  • fYear
    2012
  • fDate
    9-9 June 2012
  • Firstpage
    31
  • Lastpage
    34
  • Abstract
    The combined hardships of economic downturn and a target audience that is increasingly defined by their affinity for active participation in their surroundings have left many nonprofit museums struggling to remain relevant in the 21st Century. We have partnered with Discovery Place, a hands-on science museum in Charlotte, North Carolina in order to create an easy-to-integrate software solution to help them better engage their audience. Our project is the creation of a three-part digital layer to increase museum engagement for all visitors, but particularly those considered digital natives. We have created two systems to be implemented in the museum, one to appeal to traditional visitors and one to better engage large groups of students. In the future, these two systems will be tied to an online meta-game to complete our digital layer by bringing the enhanced museum experience home for visitors.
  • Keywords
    computer games; museums; active participation; digital layer; digital natives; economic downturn; game based digital layer; hands on science museum; museum engagement; nonprofit museums; target audience; Art; Buildings; Computers; Games; Software; Surgery; computer uses in education; design; interactive environments; reusable software;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Software Engineering (GAS), 2012 2nd International Workshop on
  • Conference_Location
    Zurich
  • Print_ISBN
    978-1-4673-1769-6
  • Type

    conf

  • DOI
    10.1109/GAS.2012.6225924
  • Filename
    6225924