DocumentCode
2429426
Title
Creation of a game-based digital layer for increased museum engagement among digital natives
Author
Doran, Katelyn ; Boyce, Acey ; Hicks, Andrew ; Payton, Jamie ; Barnes, Tiffany
Author_Institution
Comput. Sci., Univ. of North Carolina at Charlotte, Charlotte, NC, USA
fYear
2012
fDate
9-9 June 2012
Firstpage
31
Lastpage
34
Abstract
The combined hardships of economic downturn and a target audience that is increasingly defined by their affinity for active participation in their surroundings have left many nonprofit museums struggling to remain relevant in the 21st Century. We have partnered with Discovery Place, a hands-on science museum in Charlotte, North Carolina in order to create an easy-to-integrate software solution to help them better engage their audience. Our project is the creation of a three-part digital layer to increase museum engagement for all visitors, but particularly those considered digital natives. We have created two systems to be implemented in the museum, one to appeal to traditional visitors and one to better engage large groups of students. In the future, these two systems will be tied to an online meta-game to complete our digital layer by bringing the enhanced museum experience home for visitors.
Keywords
computer games; museums; active participation; digital layer; digital natives; economic downturn; game based digital layer; hands on science museum; museum engagement; nonprofit museums; target audience; Art; Buildings; Computers; Games; Software; Surgery; computer uses in education; design; interactive environments; reusable software;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Software Engineering (GAS), 2012 2nd International Workshop on
Conference_Location
Zurich
Print_ISBN
978-1-4673-1769-6
Type
conf
DOI
10.1109/GAS.2012.6225924
Filename
6225924
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