DocumentCode
2429801
Title
A Taxonomy of 3D Occlusion Management Techniques
Author
Elmqvist, Niklas ; Tsigas, Philippas
Author_Institution
Dept. of Comput. Sci. & Eng., Chalmers Univ. of Technol., Goteborg
fYear
2007
fDate
10-14 March 2007
Firstpage
51
Lastpage
58
Abstract
While an important factor in depth perception, the occlusion effect in 3D environments also has a detrimental impact on tasks involving discovery, access, and spatial relation of objects in a 3D visualization. A number of interactive techniques have been developed in recent years to directly or indirectly deal with this problem using a wide range of different approaches. In this paper, we build on previous work on mapping out the problem space of 3D occlusion by defining a taxonomy of the design space of occlusion management techniques in an effort to formalize a common terminology and theoretical framework for this class of interactions. We classify a total of 25 different techniques for occlusion management using our taxonomy and then go on to analyze the results, deriving a set of five orthogonal design patterns for effective reduction of 3D occlusion. We also discuss the "gaps" in the design space, areas of the taxonomy not yet populated with existing techniques, and use these to suggest future research directions into occlusion management.
Keywords
computer graphics; 3D occlusion management; 3D visualization; depth perception; design space taxonomy; Electronic mail; Engineering management; Environmental management; Humans; Pattern analysis; Quality management; Space exploration; Taxonomy; Technology management; Visualization; depth perception; design patterns; occlusion management; occlusion reduction; taxonomy; visual cues;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference, 2007. VR '07. IEEE
Conference_Location
Charlotte, NC
Print_ISBN
1-4244-0906-3
Electronic_ISBN
1-4244-0906-3
Type
conf
DOI
10.1109/VR.2007.352463
Filename
4161005
Link To Document