• DocumentCode
    2431491
  • Title

    Multi-agent Pathfinding System Implemented on XNA

  • Author

    Jin, Huang ; Wei, Wu ; Ziyan, Ling

  • Author_Institution
    Sch. of Software Eng., Beijing Jiaotong Univ., Beijing, China
  • fYear
    2012
  • fDate
    3-5 Nov. 2012
  • Firstpage
    651
  • Lastpage
    655
  • Abstract
    This research presents a real-time multi-agent path finding system for XNA game development. In our system, each agent thinks independently, and continues to search and move to reach its destination, so a group behaviors with significant individual characteristic can be better simulated, The concept of soft obstacle is introduced to implement collision avoidance between agents and crowd movement simulation, The path finding algorithm is applied and bridged on the 3D games, which provides efficient multi NPC path finding function for real-time game. The paper expounds the system from overall structure, components detail, core algorithms and practical application, and then obtains the experimental results.
  • Keywords
    collision avoidance; computer games; multi-agent systems; 3D games; XNA game development; agent individual characteristics; collision avoidance; crowd movement simulation; group behavior; multiNPC path finding function; path finding algorithm; real-time game; real-time multiagent path finding system; soft obstacle; Algorithm design and analysis; Educational institutions; Games; Graphics processing units; Heuristic algorithms; Planning; System recovery; XNA; game development; multi-agent; pathfinding;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Communication Networks (CICN), 2012 Fourth International Conference on
  • Conference_Location
    Mathura
  • Print_ISBN
    978-1-4673-2981-1
  • Type

    conf

  • DOI
    10.1109/CICN.2012.150
  • Filename
    6375193