DocumentCode
2432043
Title
Utilization of evolutionary algorithms for making the environmental game much more exciting
Author
Baba, Norio ; Handa, Hisashi
Author_Institution
Osaka Kyoiku Univ., Osaka
fYear
2007
fDate
17-20 Oct. 2007
Firstpage
2150
Lastpage
2153
Abstract
In this paper, we suggest that EAs could be utilized for making the environmental game become much more exciting. In particular, in order attain this objective, we try to utilize evolutionary algorithms in the following steps: (1) first, we consider a new way for producing a return for each player. (2) Second, we utilize multi-objective evolutionary algorithms (MOEAs) to generate various skilled players whose decision making concerning the investment to the chemical goods (and consideration toward environmental protection) can strongly affect the environmental state of the sea. (3) Further, we utilize evolutionary programming (EP) to derive appropriate rules which could be used to help players fully enjoy game playing. Several game playing (utilizing the new rule) by our students suggest the effectiveness of our approach.
Keywords
decision making; environmental management; evolutionary computation; game theory; chemical goods investment; decision making; environmental game; environmental protection; evolutionary programming; multiobjective evolutionary algorithm; Chemicals; Environmental management; Evolutionary computation; Game theory; Genetic programming; Microcomputers; Production facilities; Programming profession; Protection; Tides; Environmental Game; Fast Evolutionary Programming; Multi-Objective Evolutionary Algorithms; educational gaming; gaming; neural networks; player’s satisfaction;
fLanguage
English
Publisher
ieee
Conference_Titel
Control, Automation and Systems, 2007. ICCAS '07. International Conference on
Conference_Location
Seoul
Print_ISBN
978-89-950038-6-2
Electronic_ISBN
978-89-950038-6-2
Type
conf
DOI
10.1109/ICCAS.2007.4406687
Filename
4406687
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