• DocumentCode
    2440415
  • Title

    A game theoretic approach to network coding

  • Author

    Marden, Jason R. ; Effros, Michelle

  • Author_Institution
    Social & Informational Sci. Lab., California Inst. of Technol., Pasadena, CA, USA
  • fYear
    2009
  • fDate
    12-10 June 2009
  • Firstpage
    147
  • Lastpage
    151
  • Abstract
    We introduce a game theoretic framework for studying a restricted form of network coding in a general wireless network. The network is fixed and known, and the system performance is measured as the number of wireless transmissions required to meet n unicast demands. Game theory is here employed as a tool for improving distributed network coding solutions. We propose a framework that allows each unicast session to independently adjust his routing decision in response to local information. Specifically, we model the unicast sessions as self-interested decision makers in a noncooperative game. This approach involves designing both local cost functions and decision rules for the unicast sessions so that the resulting collective behavior achieves a desirable system performance in a shared network environment. We compare the performance of the resulting distributed algorithms to the best performance that could be found and implemented using a centralized controller. We focus on the performance of stable solutions - where stability here refers to a form of Nash equilibrium defined below. Results include bounds on the best- and worst-case stable solutions as compared to the optimal centralized solution. We show that our bounds on the best- and worst-case stable performance cannot be improved using cost functions that are independent of the network structure. Results in learning in games prove that the best-case stable solution can be learned by self-interested players with probability approaching 1.
  • Keywords
    distributed algorithms; encoding; game theory; radio networks; telecommunication network routing; Nash equilibrium; distributed algorithms; distributed network coding; game theory; general wireless network; noncooperative game; stability; Centralized control; Cost function; Distributed algorithms; Game theory; Network coding; Routing; Stability; System performance; Unicast; Wireless networks;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Networking and Information Theory, 2009. ITW 2009. IEEE Information Theory Workshop on
  • Conference_Location
    Volos
  • Print_ISBN
    978-1-4244-4535-6
  • Electronic_ISBN
    978-1-4244-4536-3
  • Type

    conf

  • DOI
    10.1109/ITWNIT.2009.5158560
  • Filename
    5158560