DocumentCode
2445408
Title
Efficient Methods for Global/Environment Illumination
Author
Nishita, Tomoyuki ; Yue, Yonghao
Author_Institution
Univ. of Tokyo, Tokyo
fYear
2007
fDate
15-18 Oct. 2007
Firstpage
5
Lastpage
6
Abstract
In the computer graphics field, improving reality and reducing computational cost are both very important, thus a lot of research has been done to improve these two factors. For reality, physically based lighting models play an important role. Especially shadows and interreflections of light have a great impact on perceptual reality. To improve computational speed, exploiting the parallel processing ability of GPUs and using precomputation are major techniques. In this paper, we introduce some methods using precomputation and the GPU for efficient photo-realistic rendering.
Keywords
lighting; parallel processing; rendering (computer graphics); virtual reality; GPU; computer graphics; global-environment illumination; graphics processing unit; parallel processing; perceptual reality; photo-realistic rendering; physically based lighting model; Lighting;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer-Aided Design and Computer Graphics, 2007 10th IEEE International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4244-1579-3
Electronic_ISBN
978-1-4244-1579-3
Type
conf
DOI
10.1109/CADCG.2007.4407831
Filename
4407831
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