• DocumentCode
    2446907
  • Title

    Modeling enjoyment preference from physiological responses in a car racing game

  • Author

    Tognetti, Simone ; Garbarino, Maurizio ; Bonarini, Andrea ; Matteucci, Matteo

  • Author_Institution
    Dip. di Elettron. e Inf., Politec. di Milano, Milan, Italy
  • fYear
    2010
  • fDate
    18-21 Aug. 2010
  • Firstpage
    321
  • Lastpage
    328
  • Abstract
    We propose a framework to estimate player enjoyment preference from physiological signals. This can produce objective measures that could be used to adapt dynamically a game to maintain the player in an optimal status of enjoyment. We present a case study on The Open Racing Car Simulator (TORCS) video game. In particular, we focus both on the experimental protocol, which we designed with special attention to produce physiological responses related to the game experience only, and on signal analysis, which produces a simple and general model good enough to estimate player enjoyment preference in real applications.
  • Keywords
    behavioural sciences computing; computer games; statistical analysis; enjoyment preference modeling; open racing car simulator video game; physiological response; statistical analysis; Biomedical monitoring; Computational modeling; Computers; Correlation; Driver circuits; Games; Protocols;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
  • Conference_Location
    Dublin
  • Print_ISBN
    978-1-4244-6295-7
  • Electronic_ISBN
    978-1-4244-6296-4
  • Type

    conf

  • DOI
    10.1109/ITW.2010.5593337
  • Filename
    5593337