DocumentCode
2446907
Title
Modeling enjoyment preference from physiological responses in a car racing game
Author
Tognetti, Simone ; Garbarino, Maurizio ; Bonarini, Andrea ; Matteucci, Matteo
Author_Institution
Dip. di Elettron. e Inf., Politec. di Milano, Milan, Italy
fYear
2010
fDate
18-21 Aug. 2010
Firstpage
321
Lastpage
328
Abstract
We propose a framework to estimate player enjoyment preference from physiological signals. This can produce objective measures that could be used to adapt dynamically a game to maintain the player in an optimal status of enjoyment. We present a case study on The Open Racing Car Simulator (TORCS) video game. In particular, we focus both on the experimental protocol, which we designed with special attention to produce physiological responses related to the game experience only, and on signal analysis, which produces a simple and general model good enough to estimate player enjoyment preference in real applications.
Keywords
behavioural sciences computing; computer games; statistical analysis; enjoyment preference modeling; open racing car simulator video game; physiological response; statistical analysis; Biomedical monitoring; Computational modeling; Computers; Correlation; Driver circuits; Games; Protocols;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location
Dublin
Print_ISBN
978-1-4244-6295-7
Electronic_ISBN
978-1-4244-6296-4
Type
conf
DOI
10.1109/ITW.2010.5593337
Filename
5593337
Link To Document