DocumentCode
2462701
Title
Phusis studio: A real-time physics engine for solid and fluid simulation
Author
Cao, Yue ; Liu, Chang ; Chen, Leiting ; Liang, Xiao ; Cai, Hongbin
Author_Institution
Sch. of Comput. Sci. & Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu, China
fYear
2011
fDate
21-23 Oct. 2011
Firstpage
462
Lastpage
465
Abstract
Along with the development of virtual reality and digital games, the dynamic virtual scenes become more and more complex. Real-time simulation of massive fluid and solid bodies is a challenge in common PC machine. We use the three layer design for the physics engine, so performance optimization can be done apart. Collision detection of solid and fluid is the most common component is this platform. Then solid simulation of fracture, deformation, clothing and fluid simulation of liquid, gas, fire, tornado have been implemented in this engine. Finally, a visual content generation system that is built on this engine can be used by animators to produce physics animation. Also, the physics engine supports APIs for real-time simulation applications.
Keywords
computational fluid dynamics; real-time systems; API; Phusis studio; animators; clothing; collision detection; common PC machine; deformation; digital games; dynamic virtual scene; fluid simulation; fracture; massive fluid; performance optimization; physics animation; real-time physics engine; real-time simulation application; solid body; solid simulation; virtual reality; visual content generation system; Engines; Fluids; Real time systems; Solid modeling; Solids; Strain; collision detection; content generation; fluid simulation; physics engine; solid simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Problem-Solving (ICCP), 2011 International Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4577-0602-8
Electronic_ISBN
978-1-4577-0601-1
Type
conf
DOI
10.1109/ICCPS.2011.6089932
Filename
6089932
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