DocumentCode
2467664
Title
Integrating Scenarios of Video Games into Classroom Instruction
Author
Lin, Yu-Hong
Author_Institution
Chihlee Inst. of Technol., Chihlee
fYear
2007
fDate
23-25 Nov. 2007
Firstpage
593
Lastpage
596
Abstract
To engage students in learning, teachers have been trying their very effort to attract the eyeballs in classroom. Since the new generation is digital native, Digital Game-Based Learning (DGBL) is getting more attention in recent years. In this paper, guidelines are presented for teachers to integrate video games into class. According to the guidelines, we developed a preliminary design of mathematics lesson plan using the most popular game among children, Pokemon, for a second grade class of elementary school in Taiwan. The object is to minimize the effort and requirement to set up a situated learning environment. Observations showed that, in such arrangement, we could engage some students into the scenarios where math is applied.
Keywords
computer aided instruction; computer games; classroom instruction; digital video game-based learning; mathematics lesson plan; Computer aided instruction; Computer science; Educational institutions; Games; Guidelines; Home computing; Internet; Mathematics; Microwave integrated circuits; Statistics; Digital game-based learning; lesson plan; mathematics;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technologies and Applications in Education, 2007. ISITAE '07. First IEEE International Symposium on
Conference_Location
Kunming
Print_ISBN
978-1-4244-1385-0
Electronic_ISBN
978-1-4244-1386-7
Type
conf
DOI
10.1109/ISITAE.2007.4409356
Filename
4409356
Link To Document