• DocumentCode
    247055
  • Title

    Recognition of Body Movements Patterns for Immersive Virtual Reality System Interface

  • Author

    Hachaj, Tomasz ; Ogiela, Marek R.

  • Author_Institution
    Inst. of Comput. Sci. & Comput. Methods, Pedagogical Univ. of Krakow, Krakow, Poland
  • fYear
    2014
  • fDate
    8-10 Nov. 2014
  • Firstpage
    290
  • Lastpage
    294
  • Abstract
    Our motivation for writing this paper was to present application of Gesture Description Language (GDL) methodology in the role of natural user interface (NUI) for immersive virtual reality (VR) environment. In order to do so we have adapted an existing so called voxel-engine framework by adding essential components. In order to apply NUI in VR environment we have implemented two types of interactions with the system: mouse - like two-dimensional point and click interface and movements commands that are used to travel through VR. The validation of our method was performed on group of twelve students of both sexes. Our experiment might be easily repeated by using our software modules.
  • Keywords
    gesture recognition; human computer interaction; specification languages; virtual reality; GDL methodology; Gesture Description Language; NUI; VR environment; body movements patterns recognition; click interface; gesture recognition; immersive virtual reality system interface; mouse; movements commands; natural user interface; software modules; two-dimensional point; voxel-engine framework; Computers; Games; Legged locomotion; Pattern recognition; Turning; Virtual environments; Gesture Description Language; Movement recognition; gesture recognition; natural user interface; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    P2P, Parallel, Grid, Cloud and Internet Computing (3PGCIC), 2014 Ninth International Conference on
  • Conference_Location
    Guangdong
  • Type

    conf

  • DOI
    10.1109/3PGCIC.2014.79
  • Filename
    7024598