• DocumentCode
    2479268
  • Title

    Making real games virtual: Tracking board game pieces

  • Author

    Scher, Steven ; Crabb, Ryan ; Davis, James

  • Author_Institution
    Univ. of California at Santa Cruz, Santa Cruz, CA
  • fYear
    2008
  • fDate
    8-11 Dec. 2008
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    The same game is often played in real and virtual worlds. We integrate in-person and on-line playing of board games such as Go, bringing the real world into the virtual world. A player may record an in-person game by placing their camera on the table next to the game board, taking photos of the game. After automatically detecting the board and playing pieces, we perform inference on the time series of detections to eliminate errors and accurately estimate long sequences of moves. The game transcript may be studied afterwards, shared with friends and teachers, or added to online compilations, bringing the attendant benefits of online game play to an in-person game.
  • Keywords
    computer games; time series; virtual reality; board game pieces; game transcript; time series; tracking; virtual games; Application software; Digital cameras; Filters; Image sequences; Inference algorithms; Law; Layout; Legal factors; Robustness; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pattern Recognition, 2008. ICPR 2008. 19th International Conference on
  • Conference_Location
    Tampa, FL
  • ISSN
    1051-4651
  • Print_ISBN
    978-1-4244-2174-9
  • Electronic_ISBN
    1051-4651
  • Type

    conf

  • DOI
    10.1109/ICPR.2008.4761307
  • Filename
    4761307