DocumentCode
2479268
Title
Making real games virtual: Tracking board game pieces
Author
Scher, Steven ; Crabb, Ryan ; Davis, James
Author_Institution
Univ. of California at Santa Cruz, Santa Cruz, CA
fYear
2008
fDate
8-11 Dec. 2008
Firstpage
1
Lastpage
4
Abstract
The same game is often played in real and virtual worlds. We integrate in-person and on-line playing of board games such as Go, bringing the real world into the virtual world. A player may record an in-person game by placing their camera on the table next to the game board, taking photos of the game. After automatically detecting the board and playing pieces, we perform inference on the time series of detections to eliminate errors and accurately estimate long sequences of moves. The game transcript may be studied afterwards, shared with friends and teachers, or added to online compilations, bringing the attendant benefits of online game play to an in-person game.
Keywords
computer games; time series; virtual reality; board game pieces; game transcript; time series; tracking; virtual games; Application software; Digital cameras; Filters; Image sequences; Inference algorithms; Law; Layout; Legal factors; Robustness; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Pattern Recognition, 2008. ICPR 2008. 19th International Conference on
Conference_Location
Tampa, FL
ISSN
1051-4651
Print_ISBN
978-1-4244-2174-9
Electronic_ISBN
1051-4651
Type
conf
DOI
10.1109/ICPR.2008.4761307
Filename
4761307
Link To Document