DocumentCode
2484003
Title
Real-time image-based rendering system for virtual city based on image compression technique and eigen texture method
Author
Sato, Ryo ; Ono, Shintaro ; Kawasaki, Hiroshi ; Ikeuchi, Katsushi
Author_Institution
Saitama Univ., Saitama
fYear
2008
fDate
8-11 Dec. 2008
Firstpage
1
Lastpage
4
Abstract
Computer modeling of a large-scale scene such as a city becomes an important topic for computer vision and computer graphics research areas etc. Image-based rendering (IBR) is an effective method for expressing realistic scene, and can construct any arbitrary viewpoint by using the captured real images. However, the large size of the image database in IBR causes serious problems in actual applications, leading to the use of compression techniques. We propose a compression technique based on eigen space combined with a block matching technique to get better result. We also propose a technique to restore the compressed data on Graphic Processing Unit (GPU), allowing us to perform high-speed rendering without raising the load on the CPU.
Keywords
computer graphics; data compression; eigenvalues and eigenfunctions; image coding; image matching; image texture; visual databases; Eigen Texture Method; block matching technique; captured real images; computer graphics; graphic processing unit; image compression technique; image database; real-time image-based rendering system; realistic scene; virtual city; Application software; Cities and towns; Computer graphics; Computer vision; Image coding; Image databases; Large-scale systems; Layout; Real time systems; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Pattern Recognition, 2008. ICPR 2008. 19th International Conference on
Conference_Location
Tampa, FL
ISSN
1051-4651
Print_ISBN
978-1-4244-2174-9
Electronic_ISBN
1051-4651
Type
conf
DOI
10.1109/ICPR.2008.4761540
Filename
4761540
Link To Document