DocumentCode
2494034
Title
QoS-constrained event communications in distributed virtual environments
Author
Houatra, Drissa
Author_Institution
France Telecom R&D, Issy-les-Moulineaux, France
fYear
2000
fDate
2000
Firstpage
71
Lastpage
80
Abstract
Distributed interactive simulation applications require the use of networked virtual environments that represent external systems, and that can perform processing or communications on behalf of objects in the entire environment. We want to develop distributed interactive simulation systems using the object-oriented software approach, and deploy these systems in a large-scale. The systems must satisfy various quality-of-service (QoS) requirements. In this case, the network architecture and the way interactions between remote objects are handled to ensure QoS requirements is of primary interest. This paper presents a scalable network architecture and an interaction model for such systems. The approach is being evaluated with the project Continuum, which is building a platform for distributed virtual environments with a particular focus on networked games
Keywords
computer games; digital simulation; distributed object management; interactive systems; quality of service; virtual reality; Continuum project; QoS-constrained event communications; distributed interactive simulation; distributed virtual environments; interaction model; networked games; object-oriented software; quality-of-service; scalable network architecture; Application software; Avatars; Computer architecture; Concurrent engineering; Intelligent networks; Object oriented modeling; Scalability; Telecommunications; Virtual environment; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Distributed Objects and Applications, 2000. Proceedings. DOA '00. International Symposium on
Conference_Location
Antwerp
Print_ISBN
0-7695-0819-7
Type
conf
DOI
10.1109/DOA.2000.874178
Filename
874178
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