DocumentCode
2501874
Title
Aeolian Sand Movement and Interacting with Vegetation: A GPU Based Simulation and Visualization Method
Author
Wang, Ning ; Hu, Bao-Gang
Author_Institution
LIAMA/NLPR, Chinese Acad. of Sci., Beijing, China
fYear
2009
fDate
9-13 Nov. 2009
Firstpage
401
Lastpage
408
Abstract
Simulation and visualization on aeolian sand movement and its interaction with vegetation are a challenging subject. In this work, we proposed a physically and procedurally based modeling and simulation method that can be used to synthesize sandy terrain with vegetation covers. For realizing a real-time simulation process, we implemented the method on the programming graphics processing unit (GPU). We tried to include significant mechanisms of sand transportation into the sand model, such as saltation and creep behaviors, while simplified the vegetation model and wind field model to make the simulation feasible and affordable. As a preliminary study, we conducted several numerical demonstrations on simple scenarios with or without vegetation. The simulation results confirmed that the proposed method is applicable for reaching visually realistic images in comparison with the real images from a desert field.
Keywords
rendering (computer graphics); GPU; aeolian sand movement simulation; aeolian sand movement visualization; graphics processing unit; real-time simulation process; Animation; Computational fluid dynamics; Computational modeling; Computer graphics; Deformable models; Fluid dynamics; Rendering (computer graphics); Soil; Vegetation mapping; Visualization; GPU; aeolian sand transportation; physically based modeling; procedurally based modeling; vegetation;
fLanguage
English
Publisher
ieee
Conference_Titel
Plant Growth Modeling, Simulation, Visualization and Applications (PMA), 2009 Third International Symposium on
Conference_Location
Beijing
Print_ISBN
978-1-7695-3988-1
Electronic_ISBN
978-1-4244-6330-5
Type
conf
DOI
10.1109/PMA.2009.14
Filename
5474660
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