• DocumentCode
    2502865
  • Title

    Visuomotor discordance in virtual reality: Effects on online motor control

  • Author

    Bagce, Hamid F. ; Saleh, Soha ; Adamovich, Sergei V. ; Tunik, Eugene

  • Author_Institution
    Sch. of Health Related Prof. & the Grad. Sch. of Biomed. Sci., Univ. of Med. & Dentistry, Newark, NJ, USA
  • fYear
    2011
  • fDate
    Aug. 30 2011-Sept. 3 2011
  • Firstpage
    7262
  • Lastpage
    7265
  • Abstract
    Virtual reality (VR) applications are rapidly permeating fields such as medicine, rehabilitation, research, and military training. However, VR-induced effects on human performance remain poorly understood, particularly in relation to fine-grained motor control of the hand and fingers. We designed a novel virtual reality environment suitable for hand-finger interactions and examined the ability to use visual feedback manipulations in VR to affect online motor performance. Ten healthy subjects performed a simple finger flexion movement toward a kinesthetically-defined 45° target angle while receiving one of three types of VR-based visual feedback in real-time: veridical (in which the virtual hand motion corresponded to subjects´ actual motion), or scaled-down / scaled-up feedback (in which virtual finger motion was scaled by 25% / 175% relative to actual motion). Scaled down-and scaled-up feedback led to significant online modifications (increases and decreases, respectively) in angular excursion, despite explicit instructions for subjects to maintain constant movements across conditions. The latency of these modifications was similar across conditions. These findings demonstrate that a VR-based platform may be a robust medium for presenting visuomotor discordances to engender a sense of ownership and drive sensorimotor adaptation for (retraining motor skills. This may prove to be particularly important for retraining motor skills in patients with neurologically-based movement disorders.
  • Keywords
    gait analysis; medical control systems; medical disorders; neurophysiology; patient rehabilitation; virtual reality; angular excursion; drive sensorimotor adaptation; explicit instructions; finger flexion movement; hand-finger interactions; motor skill retraining; neurologically-based movement disorders; online motor control; virtual reality; visual feedback manipulations; visuomotor discordance; Joints; Kinematics; Thumb; Training; Virtual reality; Visualization; Adult; Biomechanics; Computer Simulation; Computers; Feedback; Female; Fingers; Hand; Humans; Internet; Male; Motion; Motor Skills; Movement; Nervous System Diseases; Psychomotor Performance; Time Factors; User-Computer Interface; Vision, Ocular;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Engineering in Medicine and Biology Society, EMBC, 2011 Annual International Conference of the IEEE
  • Conference_Location
    Boston, MA
  • ISSN
    1557-170X
  • Print_ISBN
    978-1-4244-4121-1
  • Electronic_ISBN
    1557-170X
  • Type

    conf

  • DOI
    10.1109/IEMBS.2011.6091835
  • Filename
    6091835