• DocumentCode
    2505403
  • Title

    A Japanese Calligraphy Trainer Based on Skill Acquisition Through Haptization

  • Author

    Nishino, Hiroaki ; Murayama, Kouta ; Kagawa, Tsuneo ; Utsumiya, Kouichi

  • Author_Institution
    Dept. of Comput. Sci. & Intell. Syst., Oita Univ., Oita, Japan
  • fYear
    2010
  • fDate
    20-23 April 2010
  • Firstpage
    1225
  • Lastpage
    1232
  • Abstract
    We present an approach for implementing a virtual reality system targeted at learning handwritten characters. We especially aim at enabling learners to acquire important writing skills required to be a good writer in Japanese calligraphy. The proposed system provides a haptic channel allowing the learners to intuitively master an instructor´s fine motor skills through the sense of touch. We utilize a commercially available haptic device called PHANTOMTM for simulating a writing brush in a virtual learning space. The system implements a function for recording and replaying the instructor´s hand motions via the PAHNTOM device. The instructor´s writing techniques such as brush-strokes and pen pressures he/she performs/adds when writing characters are effectively presented to the learners via the PHANTOM device. Then, they can master how to write the recorded characters with feeling the instructor´s style of handwritings. We also invented a simple yet powerful 3D brush model for real-time visualization of handwritten characters without compromising the quality and reality of the characters. The users can start learning at any time and iterate training without worrying about resource consumptions such as papers and ink as much as they like. We conducted an experiment to validate the effectiveness of the proposed system for learning calligraphy in a virtual environment.
  • Keywords
    handwritten character recognition; learning (artificial intelligence); text analysis; virtual reality; 3D brush model; Japanese calligraphy trainer; calligraphy learning; handwritten characters learning; haptic device; haptization; iterate training; motor skills; real-time visualization; skill acquisition; virtual environment; virtual learning space; virtual reality system; writing characters; writing skills; Application software; Brushes; Computer graphics; Computer science; Education; Haptic interfaces; Imaging phantoms; Intelligent systems; Virtual reality; Writing; calligraphy; computer graphics; e-learning; haptic interface; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Information Networking and Applications (AINA), 2010 24th IEEE International Conference on
  • Conference_Location
    Perth, WA
  • ISSN
    1550-445X
  • Print_ISBN
    978-1-4244-6695-5
  • Type

    conf

  • DOI
    10.1109/AINA.2010.112
  • Filename
    5474852