• DocumentCode
    2514948
  • Title

    Robust Figure Extraction on Textured Background: A Game-Theoretic Approach

  • Author

    Albarelli, Andrea ; Rodolà, Emanuele ; Cavallarin, Alberto ; Torsello, Andrea

  • Author_Institution
    Dipt. di Inf., Univ. Ca´´ Foscari, Venice, Italy
  • fYear
    2010
  • fDate
    23-26 Aug. 2010
  • Firstpage
    360
  • Lastpage
    363
  • Abstract
    Feature-based image matching relies on the assumption that the features contained in the model are distinctive enough. When both model and data present a sizeable amount of clutter, the signal-to-noise ratio falls and the detection becomes more challenging. If such clutter exhibits a coherent structure, as it is the case for textured background, matching becomes even harder. In fact, the large amount of repeatable features extracted from the texture dims the strength of the relatively few interesting points of the object itself. In this paper we introduce a game-theoretic approach that allows to distinguish foreground features from background ones. In addition the same technique can be used to deal with the object matching itself. The whole procedure is validated by applying it to a practical scenario and by comparing it with a standard point-pattern matching technique.
  • Keywords
    feature extraction; game theory; image matching; image texture; feature extraction; feature-based image matching; game-theoretic approach; point-pattern matching technique; robust figure extraction; signal-to-noise ratio; textured background; Clutter; Computer vision; Data models; Feature extraction; Game theory; Games; Robustness; Figure extraction; Shape recognition;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pattern Recognition (ICPR), 2010 20th International Conference on
  • Conference_Location
    Istanbul
  • ISSN
    1051-4651
  • Print_ISBN
    978-1-4244-7542-1
  • Type

    conf

  • DOI
    10.1109/ICPR.2010.97
  • Filename
    5597806