DocumentCode
2514948
Title
Robust Figure Extraction on Textured Background: A Game-Theoretic Approach
Author
Albarelli, Andrea ; Rodolà, Emanuele ; Cavallarin, Alberto ; Torsello, Andrea
Author_Institution
Dipt. di Inf., Univ. Ca´´ Foscari, Venice, Italy
fYear
2010
fDate
23-26 Aug. 2010
Firstpage
360
Lastpage
363
Abstract
Feature-based image matching relies on the assumption that the features contained in the model are distinctive enough. When both model and data present a sizeable amount of clutter, the signal-to-noise ratio falls and the detection becomes more challenging. If such clutter exhibits a coherent structure, as it is the case for textured background, matching becomes even harder. In fact, the large amount of repeatable features extracted from the texture dims the strength of the relatively few interesting points of the object itself. In this paper we introduce a game-theoretic approach that allows to distinguish foreground features from background ones. In addition the same technique can be used to deal with the object matching itself. The whole procedure is validated by applying it to a practical scenario and by comparing it with a standard point-pattern matching technique.
Keywords
feature extraction; game theory; image matching; image texture; feature extraction; feature-based image matching; game-theoretic approach; point-pattern matching technique; robust figure extraction; signal-to-noise ratio; textured background; Clutter; Computer vision; Data models; Feature extraction; Game theory; Games; Robustness; Figure extraction; Shape recognition;
fLanguage
English
Publisher
ieee
Conference_Titel
Pattern Recognition (ICPR), 2010 20th International Conference on
Conference_Location
Istanbul
ISSN
1051-4651
Print_ISBN
978-1-4244-7542-1
Type
conf
DOI
10.1109/ICPR.2010.97
Filename
5597806
Link To Document