• DocumentCode
    2516544
  • Title

    A Cross-Platform for Tunnel Blast Design and Simulation

  • Author

    Zhu, Tingting ; Wang, Chao ; Zhang, Mingmin ; Pan, Zhigeng

  • Author_Institution
    State Key Lab. of CAD&CG, ZJU, Hangzhou, China
  • fYear
    2011
  • fDate
    4-5 Nov. 2011
  • Firstpage
    115
  • Lastpage
    122
  • Abstract
    Digital Mine has become the inevitable development trend of the future mines. Blasting is a essential process during the exploration and development of practical mining engineering. The blasting always plays a direct influence on the efficiency of each follow-up production process and if it were not handled correctly, it will even threaten the safety of miners. This paper presents a novel cross-platform tunnel blast design system used in Digital Mine to simulate the blasting process automatically, which shows how to construct the system modeling, design the blasting parameters, generate 3D holes pattern 3D blasting animation and parameters report. In order to generate blasting process, setting and calculating the parameters of inputs and outputs are grounded on the theory of minimum burden and experiences in blasting engineering, which tunnel smooth blasting is represented as an example in the paper. Results show that our system can reduce the time consuming of traditional manual blasting design and the most important is that our system does not rely much on the experiences of engineer. The experiments show that the results of our system are efficient, reasonable, and this system can be applied and referred in the production and research of tunnel blasting in Digital Mine.
  • Keywords
    civil engineering computing; computer animation; mining; tunnels; 3D blasting animation; 3D holes pattern; blasting engineering; digital mine; mining engineering; tunnel blast design; tunnel smooth blasting; Animation; Computational modeling; Explosives; Rocks; Solid modeling; Three dimensional displays; Blasting parameters; Cross-platform; Digital Mine; Parameters design; Tunnel blast design;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality and Visualization (ICVRV), 2011 International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4577-2156-4
  • Type

    conf

  • DOI
    10.1109/ICVRV.2011.36
  • Filename
    6092701