• DocumentCode
    2533888
  • Title

    Terrain rendering algorithm performance analysis

  • Author

    Polok, L. ; Barton, R. ; Chudy, P. ; Krsek, P. ; Smrz, P. ; Petr, D.

  • Author_Institution
    IT4Innovations Centre of Excellence, Brno Univ. of Technol., Brno, Czech Republic
  • fYear
    2012
  • fDate
    14-18 Oct. 2012
  • Abstract
    Nowadays, the flight guidance equipment supplies practically all the information, required for aircraft navigation. Pseudo-realistic terrain visualization is undoubtedly an important part of this information. Although modern graphics processors are able to render realistic terrain at interactive frame rates, in some applications, it is beneficial to use low-power graphics hardware, perhaps from weight or power supply capacity restrictions. These low-power graphics processors typically manifest much lower computational power than conventional hardware, severely limiting the capability of terrain visualization. A novel method for caching terrain tiles is presented in this paper, enabling faster and more detailed terrain rendering, using lighter devices that consume less power. The main focus was on memory and time efficiency on common low-power graphics hardware. The terrain rendering algorithm being employed in our implementation is derived from the seamless patches algorithm. Different aspects of terrain tile swapping were examined in order to devise a simple hardware metric. An efficient tile caching approach was developed, based on this hardware metric, and its performance was evaluated.
  • Keywords
    aircraft navigation; graphics processing units; rendering (computer graphics); terrain mapping; aircraft navigation; caching terrain tiles; flight guidance equipment; graphics processors; interactive frame rates; low-power graphics hardware; performance analysis; power supply capacity restrictions; pseudorealistic terrain visualization; seamless patches algorithm; terrain rendering algorithm; terrain tile swapping; Graphics processing units; Hardware; Indexes; Measurement; Rendering (computer graphics); Tiles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Avionics Systems Conference (DASC), 2012 IEEE/AIAA 31st
  • Conference_Location
    Williamsburg, VA
  • ISSN
    2155-7195
  • Print_ISBN
    978-1-4673-1699-6
  • Type

    conf

  • DOI
    10.1109/DASC.2012.6382297
  • Filename
    6382297