DocumentCode
2534323
Title
The House of Olbrich — An Augmented Reality tour through architectural history
Author
Keil, Jens ; Zollner, Michael ; Becker, Mario ; Wientapper, Folker ; Engelke, Timo ; Wuest, Harald
Author_Institution
Fraunhofer IGD, Darmstadt, Germany
fYear
2011
fDate
26-29 Oct. 2011
Firstpage
15
Lastpage
18
Abstract
With ”House of Olbrich” we present an iPhone Augmented Reality (AR) app that visualizes the compelling history of Darmstadt´s unique Jugendstil (Art Nouveau) quarter with video-see through Augmented Reality. We propose methods for enabling high performance computer vision algorithms to deploy sophisticated AR visuals on current generation Smartphones by outsourcing resource intensive tasks to the cloud. This allows us to apply methods on 3D feature recognition for even complex tracking situations outdoors, where lightning conditions change and tracked objects are often occluded. By taking a snapshot of the building, the user learns about the architect, design and history of the building. Historical media, like old photographs and blueprints are superimposed on the building´s front, depicting the moved history of the famous House of Olbrich, which was destroyed during World War II and has been only rudimentary restored. Augmented Reality technology allows tourists to jump back in time visually by using their Smartphones: Mixing Realities emphasizes the user´s experience and leads his attention to the impressive historical architecture of the Art Nouveau. In addition, we ease interaction means by superimposing snapshots. Tourists may view and read information also in a relaxed position without the need to front-up their mobiles all the time.
Keywords
architecture; augmented reality; computer vision; history; smart phones; travel industry; 3D feature recognition; Art Nouveau; Darmstadt unique Jugendstil quarter; Olbrich house; architectural history; computer vision algorithms; historical media; iPhone augmented reality tour; smartphones; video-see through augmented reality; Augmented reality; Buildings; Engines; History; Mobile communication; Solid modeling; Three dimensional displays; H.4.m [InformationSystem Profession]: Miscellaneous; K.3.1 [Computing Milieux]: Computers and Education-Computer Uses in Education;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2011 IEEE International Symposium On
Conference_Location
Basel
Print_ISBN
978-1-4673-0057-5
Electronic_ISBN
978-1-4673-0058-2
Type
conf
DOI
10.1109/ISMAR-AMH.2011.6093651
Filename
6093651
Link To Document