• DocumentCode
    2534323
  • Title

    The House of Olbrich — An Augmented Reality tour through architectural history

  • Author

    Keil, Jens ; Zollner, Michael ; Becker, Mario ; Wientapper, Folker ; Engelke, Timo ; Wuest, Harald

  • Author_Institution
    Fraunhofer IGD, Darmstadt, Germany
  • fYear
    2011
  • fDate
    26-29 Oct. 2011
  • Firstpage
    15
  • Lastpage
    18
  • Abstract
    With ”House of Olbrich” we present an iPhone Augmented Reality (AR) app that visualizes the compelling history of Darmstadt´s unique Jugendstil (Art Nouveau) quarter with video-see through Augmented Reality. We propose methods for enabling high performance computer vision algorithms to deploy sophisticated AR visuals on current generation Smartphones by outsourcing resource intensive tasks to the cloud. This allows us to apply methods on 3D feature recognition for even complex tracking situations outdoors, where lightning conditions change and tracked objects are often occluded. By taking a snapshot of the building, the user learns about the architect, design and history of the building. Historical media, like old photographs and blueprints are superimposed on the building´s front, depicting the moved history of the famous House of Olbrich, which was destroyed during World War II and has been only rudimentary restored. Augmented Reality technology allows tourists to jump back in time visually by using their Smartphones: Mixing Realities emphasizes the user´s experience and leads his attention to the impressive historical architecture of the Art Nouveau. In addition, we ease interaction means by superimposing snapshots. Tourists may view and read information also in a relaxed position without the need to front-up their mobiles all the time.
  • Keywords
    architecture; augmented reality; computer vision; history; smart phones; travel industry; 3D feature recognition; Art Nouveau; Darmstadt unique Jugendstil quarter; Olbrich house; architectural history; computer vision algorithms; historical media; iPhone augmented reality tour; smartphones; video-see through augmented reality; Augmented reality; Buildings; Engines; History; Mobile communication; Solid modeling; Three dimensional displays; H.4.m [InformationSystem Profession]: Miscellaneous; K.3.1 [Computing Milieux]: Computers and Education-Computer Uses in Education;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2011 IEEE International Symposium On
  • Conference_Location
    Basel
  • Print_ISBN
    978-1-4673-0057-5
  • Electronic_ISBN
    978-1-4673-0058-2
  • Type

    conf

  • DOI
    10.1109/ISMAR-AMH.2011.6093651
  • Filename
    6093651