DocumentCode
253504
Title
Emotional agents as non-playable characters in games: Experience with Jadex and JBdiEmo
Author
Korecko, Stefan ; Sobota, Branislav ; Curilla, Pavol
Author_Institution
Dept. of Comput. & Inf., Tech. Univ. of Kosice, Košice, Slovakia
fYear
2014
fDate
19-21 Nov. 2014
Firstpage
471
Lastpage
476
Abstract
The paper presents an emergency situation simulation game developed at the home institution of the authors as a system of emotional agents on the Jadex platform enhanced by the JBdiEmo emotional engine, which implements the OCC emotional model. It demonstrates usability of Jadex and JBdiEmo for development of such games, explains how the player and non-playable characters are represented by emotional BDI agents, explores limits of 3D visualization support of Jadex and provides some solutions on how to overcome them.
Keywords
computer games; data visualisation; digital simulation; emergency management; software agents; 3D visualization; JBdiEmo emotional engine; Jadex platform; OCC emotional model; emergency situation simulation game; emotional BDI agents; emotional agents; nonplayable characters; Buildings; Computational modeling; Engines; Fires; Games; Three-dimensional displays; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Informatics (CINTI), 2014 IEEE 15th International Symposium on
Conference_Location
Budapest
Type
conf
DOI
10.1109/CINTI.2014.7028721
Filename
7028721
Link To Document