• DocumentCode
    253504
  • Title

    Emotional agents as non-playable characters in games: Experience with Jadex and JBdiEmo

  • Author

    Korecko, Stefan ; Sobota, Branislav ; Curilla, Pavol

  • Author_Institution
    Dept. of Comput. & Inf., Tech. Univ. of Kosice, Košice, Slovakia
  • fYear
    2014
  • fDate
    19-21 Nov. 2014
  • Firstpage
    471
  • Lastpage
    476
  • Abstract
    The paper presents an emergency situation simulation game developed at the home institution of the authors as a system of emotional agents on the Jadex platform enhanced by the JBdiEmo emotional engine, which implements the OCC emotional model. It demonstrates usability of Jadex and JBdiEmo for development of such games, explains how the player and non-playable characters are represented by emotional BDI agents, explores limits of 3D visualization support of Jadex and provides some solutions on how to overcome them.
  • Keywords
    computer games; data visualisation; digital simulation; emergency management; software agents; 3D visualization; JBdiEmo emotional engine; Jadex platform; OCC emotional model; emergency situation simulation game; emotional BDI agents; emotional agents; nonplayable characters; Buildings; Computational modeling; Engines; Fires; Games; Three-dimensional displays; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Informatics (CINTI), 2014 IEEE 15th International Symposium on
  • Conference_Location
    Budapest
  • Type

    conf

  • DOI
    10.1109/CINTI.2014.7028721
  • Filename
    7028721