• DocumentCode
    2546818
  • Title

    Decomposing polygon meshes by means of critical points

  • Author

    Zhou, Yinan ; Huang, Zhiyong

  • Author_Institution
    Dept. of Comput. Sci., Nat. Univ. of Singapore, Singapore
  • fYear
    2004
  • fDate
    5-7 Jan. 2004
  • Firstpage
    187
  • Lastpage
    195
  • Abstract
    Polygon mesh is among the most common data structures used for representing objects in computer graphics. Unfortunately, a polygon mesh does not capture high-level structures, unlike a hierarchical model. In general, high-level abstractions are useful for managing data in applications. In this paper, we present a method for decomposing an object represented in polygon meshes into components by means of critical points. The method consists of steps to define the root vertex of the object, define a function on the polygon meshes, compute the geodesic tree and critical points, decide the decomposition order, and extract components using backwards flooding. We have implemented the method. The preliminary results show that it works effectively and efficiently. The decomposition results can be useful for applications such as 3D model retrieval and morphing.
  • Keywords
    computational geometry; computer graphics; data structures; mesh generation; 3D model morphing; 3D model retrieval; backwards flooding; computer graphics; data structures; geodesic tree; high-level abstractions; object decomposition; object root vertex; polygon mesh decomposition; polygon meshes; Application software; Computer graphics; Computer science; Computer vision; Data structures; Floods; Geophysics computing; Humans; Partitioning algorithms; Shape;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Modelling Conference, 2004. Proceedings. 10th International
  • Print_ISBN
    0-7695-2084-7
  • Type

    conf

  • DOI
    10.1109/MULMM.2004.1264985
  • Filename
    1264985