DocumentCode
2546818
Title
Decomposing polygon meshes by means of critical points
Author
Zhou, Yinan ; Huang, Zhiyong
Author_Institution
Dept. of Comput. Sci., Nat. Univ. of Singapore, Singapore
fYear
2004
fDate
5-7 Jan. 2004
Firstpage
187
Lastpage
195
Abstract
Polygon mesh is among the most common data structures used for representing objects in computer graphics. Unfortunately, a polygon mesh does not capture high-level structures, unlike a hierarchical model. In general, high-level abstractions are useful for managing data in applications. In this paper, we present a method for decomposing an object represented in polygon meshes into components by means of critical points. The method consists of steps to define the root vertex of the object, define a function on the polygon meshes, compute the geodesic tree and critical points, decide the decomposition order, and extract components using backwards flooding. We have implemented the method. The preliminary results show that it works effectively and efficiently. The decomposition results can be useful for applications such as 3D model retrieval and morphing.
Keywords
computational geometry; computer graphics; data structures; mesh generation; 3D model morphing; 3D model retrieval; backwards flooding; computer graphics; data structures; geodesic tree; high-level abstractions; object decomposition; object root vertex; polygon mesh decomposition; polygon meshes; Application software; Computer graphics; Computer science; Computer vision; Data structures; Floods; Geophysics computing; Humans; Partitioning algorithms; Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Modelling Conference, 2004. Proceedings. 10th International
Print_ISBN
0-7695-2084-7
Type
conf
DOI
10.1109/MULMM.2004.1264985
Filename
1264985
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