DocumentCode
2549030
Title
Study on player experience in the game world
Author
Qin, Hua ; Rau, Pei-Luen Patrick ; Salvendy, Gavriel
Author_Institution
Dept. of Ind. Eng., Beijing Univ. of Civil Eng. & Archit., Beijing, China
fYear
2009
fDate
21-23 Oct. 2009
Firstpage
1415
Lastpage
1418
Abstract
The aim of this study is to investigate impacts from a game on players through measuring and comparing player immersion to explore game design. In terms of an instrument of player immersion in the computer game narrative and factor scores from exploratory factor analysis of a survey, this study measures and compares player immersion impacted from 5 games. The first three games are Final fantasy, Sangokushi 11 and Sword of Xuanyuan 3. And through comparing 7 dimension involved in the player immersion from the 5 games, this study proposes advices on some dimensions.
Keywords
computer games; human factors; computer game; exploratory factor analysis; game design; game world; Analysis of variance; Civil engineering; Cognition; Computer hacking; Costs; Games; Industrial engineering; Instruments; Page description languages; Conformance Cost; Internal And External Failure Cost; Non Conformance Cost; Total Quality Cost;
fLanguage
English
Publisher
ieee
Conference_Titel
Industrial Engineering and Engineering Management, 2009. IE&EM '09. 16th International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4244-3671-2
Electronic_ISBN
978-1-4244-3672-9
Type
conf
DOI
10.1109/ICIEEM.2009.5344410
Filename
5344410
Link To Document