• DocumentCode
    2549030
  • Title

    Study on player experience in the game world

  • Author

    Qin, Hua ; Rau, Pei-Luen Patrick ; Salvendy, Gavriel

  • Author_Institution
    Dept. of Ind. Eng., Beijing Univ. of Civil Eng. & Archit., Beijing, China
  • fYear
    2009
  • fDate
    21-23 Oct. 2009
  • Firstpage
    1415
  • Lastpage
    1418
  • Abstract
    The aim of this study is to investigate impacts from a game on players through measuring and comparing player immersion to explore game design. In terms of an instrument of player immersion in the computer game narrative and factor scores from exploratory factor analysis of a survey, this study measures and compares player immersion impacted from 5 games. The first three games are Final fantasy, Sangokushi 11 and Sword of Xuanyuan 3. And through comparing 7 dimension involved in the player immersion from the 5 games, this study proposes advices on some dimensions.
  • Keywords
    computer games; human factors; computer game; exploratory factor analysis; game design; game world; Analysis of variance; Civil engineering; Cognition; Computer hacking; Costs; Games; Industrial engineering; Instruments; Page description languages; Conformance Cost; Internal And External Failure Cost; Non Conformance Cost; Total Quality Cost;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Industrial Engineering and Engineering Management, 2009. IE&EM '09. 16th International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4244-3671-2
  • Electronic_ISBN
    978-1-4244-3672-9
  • Type

    conf

  • DOI
    10.1109/ICIEEM.2009.5344410
  • Filename
    5344410